My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Hunter Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Firecracker Royal Giant Fisherman
Barbarian Barrel
Skeletons Firecracker Hunter Royal Ghost
The Log
Skeletons Firecracker Royal Giant Hunter Fisherman
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hunter Royal Ghost Fisherman
Fireball
Firecracker Hunter Fisherman
Poison
Firecracker Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Royal Ghost Fisherman Fireball Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Royal Ghost

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Fisherman
Royal Giant
Firecracker Fireball Hunter Fisherman The Log Royal Ghost
Fireball
Royal Giant The Log
Hunter
Royal Giant Fisherman
The Log
Royal Giant Fireball Fisherman
Royal Ghost
Royal Giant Fisherman
Fisherman
Royal Giant Hunter Firecracker The Log Royal Ghost

Defense Synergies 4 9

Skeletons
Fisherman Firecracker Hunter The Log Royal Ghost
Firecracker
The Log Skeletons Hunter Fisherman
Royal Giant
Fireball
The Log
Hunter
Fisherman Skeletons Firecracker The Log
The Log
Firecracker Fireball Skeletons Hunter Royal Ghost Fisherman
Royal Ghost
Skeletons The Log
Fisherman
Skeletons Hunter Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Hunter Skeletons Firecracker The Log Fisherman
Hunter Fisherman Skeletons
Hunter Skeletons Firecracker Fisherman
Firecracker Fireball The Log
Fireball The Log Skeletons Firecracker Hunter Royal Ghost
Hunter Firecracker Fireball
Fireball The Log
Hunter Skeletons Fisherman
Skeletons Firecracker Hunter Royal Ghost Fisherman
Skeletons Firecracker Fireball Hunter The Log Royal Ghost Fisherman
Hunter Firecracker Fireball
Hunter Skeletons Fireball The Log
Fireball Firecracker Hunter The Log Royal Ghost
Hunter
Fireball Hunter The Log Fisherman
Skeletons Firecracker Fireball Hunter Fisherman
Fireball Firecracker Hunter The Log Royal Ghost Fisherman
Hunter The Log Firecracker Fireball Royal Ghost Fisherman
Hunter Fisherman
Royal Ghost Firecracker Fireball Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Royal Ghost Fisherman
Fireball Firecracker Hunter The Log Royal Ghost Fisherman
Skeletons Hunter The Log Fisherman
Hunter Fireball The Log Fisherman
Skeletons Hunter Fisherman
Firecracker Fireball Skeletons Hunter
Skeletons Fireball Hunter
Hunter Fisherman
Skeletons Firecracker Fireball The Log
Skeletons
Hunter
Fireball The Log
Skeletons Fireball Hunter
Firecracker Fireball
Skeletons Firecracker Fireball Hunter The Log Fisherman
Firecracker Fireball Hunter The Log Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Royal Ghost
Firecracker Fireball The Log Royal Ghost Fisherman
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Hunter
Firecracker The Log
Fireball The Log Firecracker Hunter
Fireball The Log Firecracker Fisherman
Fireball Fisherman
Firecracker Fireball The Log Fisherman
Fireball Firecracker
Firecracker Fireball Hunter The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball Hunter The Log
Firecracker Fireball The Log
Fireball
Fisherman
Firecracker Fireball Hunter The Log Fisherman
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Firecracker The Log Fireball Hunter
Fisherman
Firecracker Fireball The Log Hunter Royal Ghost Fisherman
Fireball The Log Fisherman
Fireball Firecracker The Log Fisherman
Firecracker Fireball Hunter
Firecracker Fireball
Fireball
Fireball Hunter The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker Hunter
The Log Fireball
Fireball Firecracker Hunter
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Royal Ghost

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