My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Firecracker Ram Rider
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Mini P.E.K.K.A Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker
Lightning
Mini P.E.K.K.A Ram Rider Monk
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Fireball Mini P.E.K.K.A Freeze Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A Ram Rider Monk
Fireball
Freeze The Log Ram Rider
Mini P.E.K.K.A
Firecracker The Log Ram Rider
Freeze
Fireball
The Log
Fireball Mini P.E.K.K.A Ram Rider
Ram Rider
Firecracker Fireball Mini P.E.K.K.A The Log
Monk
Firecracker

Defense Synergies 3 12

Skeletons
Firecracker Mini P.E.K.K.A The Log Ram Rider Monk
Firecracker
The Log Skeletons Mini P.E.K.K.A
Fireball
The Log Mini P.E.K.K.A Freeze Ram Rider
Mini P.E.K.K.A
The Log Skeletons Firecracker Fireball Freeze Ram Rider
Freeze
Fireball Mini P.E.K.K.A
The Log
Firecracker Fireball Mini P.E.K.K.A Skeletons Ram Rider
Ram Rider
Skeletons Fireball Mini P.E.K.K.A The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Ram Rider
Mini P.E.K.K.A Skeletons Firecracker The Log Ram Rider Monk
Mini P.E.K.K.A Ram Rider Skeletons Freeze
Mini P.E.K.K.A Skeletons Firecracker Ram Rider Monk
Firecracker Fireball Mini P.E.K.K.A The Log Monk
Fireball Freeze The Log Skeletons Firecracker
Ram Rider Firecracker Fireball Freeze
Fireball The Log Ram Rider Monk
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A
Skeletons Firecracker Fireball Freeze The Log Ram Rider
Firecracker Fireball Ram Rider
Mini P.E.K.K.A Skeletons Fireball Freeze The Log Ram Rider
Fireball Firecracker Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Ram Rider
Monk Fireball Mini P.E.K.K.A Freeze The Log Ram Rider
Skeletons Firecracker Fireball Mini P.E.K.K.A
Fireball Firecracker The Log Ram Rider
Freeze The Log Firecracker Fireball Ram Rider
Mini P.E.K.K.A Ram Rider
Firecracker Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball
Fireball Firecracker Mini P.E.K.K.A The Log Monk
Skeletons Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A Fireball The Log Ram Rider Monk
Skeletons Mini P.E.K.K.A Ram Rider
Firecracker Fireball Skeletons Freeze Ram Rider Monk
Mini P.E.K.K.A Skeletons Fireball Ram Rider
Mini P.E.K.K.A
Freeze Skeletons Firecracker Fireball Mini P.E.K.K.A The Log Monk
Skeletons
Mini P.E.K.K.A
Monk Fireball The Log
Mini P.E.K.K.A Skeletons Fireball Ram Rider
Firecracker Fireball
Skeletons Firecracker Fireball Mini P.E.K.K.A Freeze The Log Monk
Firecracker Fireball Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze The Log Monk
Firecracker Fireball Monk The Log Ram Rider
Fireball The Log
Firecracker Fireball Freeze The Log
Fireball Firecracker The Log
Firecracker Fireball Freeze Ram Rider Monk
Firecracker The Log
Fireball The Log Firecracker Freeze Ram Rider
Fireball The Log Monk Firecracker Ram Rider
Fireball Mini P.E.K.K.A
Firecracker Monk Fireball The Log Ram Rider
Fireball Monk Firecracker
Firecracker Fireball The Log
Firecracker Fireball Freeze Monk
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Monk Fireball Freeze
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log Monk
Firecracker Fireball The Log Monk
Fireball The Log Monk
Fireball
The Log Monk
Fireball The Log Monk
Firecracker Freeze The Log Fireball
Firecracker Fireball The Log Ram Rider Monk
Fireball The Log Ram Rider Monk
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball Freeze
Fireball Mini P.E.K.K.A
Fireball The Log
Firecracker Fireball Freeze Monk
Firecracker Fireball The Log Monk
Fireball Freeze
Fireball Firecracker Ram Rider Monk
Freeze
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A
The Log Firecracker Fireball
Monk Fireball
Firecracker
Firecracker Fireball Freeze The Log
Firecracker Fireball
Firecracker Fireball Freeze The Log Monk

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