My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Wizard Executioner Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman Graveyard
Giant Snowball
Skeletons Fisherman Graveyard
Zap
Skeletons Fisherman Graveyard
Barbarian Barrel
Skeletons Rascals Wizard Executioner Ice Wizard Graveyard
The Log
Skeletons Rascals Fisherman Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Rascals Graveyard
Royal Delivery
Skeletons Rascals Wizard Executioner Ice Wizard Fisherman Graveyard
Fireball
Rascals Wizard Executioner Ice Wizard Fisherman
Poison
Rascals Wizard Executioner Ice Wizard Fisherman Graveyard
Lightning
Wizard Executioner Ice Wizard Fisherman
Rocket
Rascals Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Wizard Fisherman Fireball Rascals Wizard Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Ice Wizard Fisherman Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Graveyard
Fireball
Graveyard
Wizard
Executioner
Ice Wizard
Fisherman Graveyard
Fisherman
Ice Wizard Graveyard
Graveyard
Fireball Rascals Ice Wizard Fisherman

Defense Synergies 1 6

Skeletons
Fisherman Wizard Executioner Ice Wizard
Rascals
Fireball
Ice Wizard
Wizard
Skeletons Ice Wizard
Executioner
Skeletons
Ice Wizard
Skeletons Fireball Wizard Fisherman
Fisherman
Skeletons Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner
Skeletons Rascals Executioner Ice Wizard Fisherman
Fisherman Skeletons Rascals Executioner Ice Wizard
Skeletons Rascals Ice Wizard Fisherman
Fireball
Fireball Skeletons Rascals Executioner Ice Wizard
Rascals Fireball Wizard Executioner Ice Wizard
Rascals Fireball
Skeletons Rascals Ice Wizard Fisherman
Skeletons Rascals Ice Wizard Fisherman
Executioner Ice Wizard Skeletons Rascals Fireball Wizard Fisherman
Executioner Rascals Fireball Wizard Ice Wizard
Skeletons Rascals Fireball Wizard Ice Wizard
Fireball Wizard Executioner Rascals
Rascals
Rascals Fireball Fisherman
Wizard Skeletons Rascals Fireball Executioner Fisherman
Fireball Rascals Wizard Executioner Ice Wizard Fisherman
Wizard Executioner Rascals Fireball Ice Wizard Fisherman
Fisherman
Rascals Wizard Fireball Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Fireball Fisherman
Fireball Wizard Executioner Fisherman
Skeletons Rascals Fisherman
Rascals Fireball Fisherman
Skeletons Rascals Executioner Fisherman
Fireball Wizard Executioner Skeletons Rascals Ice Wizard
Rascals Skeletons Fireball Ice Wizard
Rascals Fisherman
Skeletons Fireball
Skeletons
Rascals
Fireball
Rascals Skeletons Fireball Wizard Executioner
Wizard Rascals Fireball Executioner
Rascals Skeletons Fireball Executioner Fisherman
Executioner Rascals Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball Executioner Ice Wizard Fisherman
Fireball
Rascals Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner Ice Wizard
Wizard Executioner
Fireball Wizard Executioner Ice Wizard
Fireball Wizard Fisherman
Fireball Fisherman
Fireball Wizard Fisherman
Fireball Wizard Executioner
Fireball Executioner Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Fisherman
Fireball Wizard Executioner Fisherman
Fireball Wizard
Fireball
Fireball Wizard
Fisherman
Fireball
Fireball Wizard Executioner Ice Wizard
Fisherman
Fireball Wizard Executioner Ice Wizard Fisherman
Fireball Wizard Fisherman
Fireball Fisherman
Fireball Wizard Executioner Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Executioner Ice Wizard
Fireball
Fireball Rascals Wizard Executioner
Fireball Wizard Executioner
Fireball
Executioner
Rascals Fireball
Fireball Executioner
Fireball Executioner

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