My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Balloon X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Witch Balloon
Zap
Skeletons Witch Balloon X-Bow
Barbarian Barrel
Skeletons Valkyrie Witch X-Bow Electro Wizard
The Log
Skeletons Witch X-Bow
Earthquake
Skeletons Witch X-Bow
Arrows
Skeletons Witch
Royal Delivery
Skeletons Valkyrie Witch Balloon Electro Wizard
Fireball
Witch Balloon X-Bow Electro Wizard
Poison
Witch Balloon X-Bow Electro Wizard
Lightning
Valkyrie Witch Balloon X-Bow Electro Wizard
Rocket
Valkyrie Witch Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Fireball Valkyrie Electro Wizard Witch Balloon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Fireball Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
X-Bow The Log Electro Wizard
Valkyrie
Balloon Witch X-Bow Electro Wizard
Witch
Valkyrie
Balloon
Valkyrie The Log Electro Wizard
X-Bow
Fireball The Log Valkyrie
The Log
X-Bow Fireball Balloon
Electro Wizard
Fireball Valkyrie Balloon

Defense Synergies 4 13

Skeletons
X-Bow Witch The Log Electro Wizard
Fireball
X-Bow The Log Valkyrie Electro Wizard
Valkyrie
Fireball Witch X-Bow The Log Electro Wizard
Witch
Skeletons Valkyrie The Log Electro Wizard
Balloon
X-Bow
Skeletons Fireball The Log Valkyrie Electro Wizard
The Log
Fireball X-Bow Skeletons Valkyrie Witch Electro Wizard
Electro Wizard
Skeletons Fireball Valkyrie Witch X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie X-Bow The Log Electro Wizard
Skeletons Valkyrie Witch X-Bow The Log Electro Wizard
Witch Skeletons Valkyrie Electro Wizard
Witch Skeletons Valkyrie Electro Wizard
Fireball Valkyrie X-Bow The Log
Fireball The Log Skeletons Valkyrie X-Bow Electro Wizard
Electro Wizard Fireball Witch X-Bow
Fireball Valkyrie X-Bow The Log Electro Wizard
Witch Skeletons X-Bow
Skeletons Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Skeletons Fireball X-Bow The Log
Fireball Witch Electro Wizard
Skeletons Fireball Valkyrie Witch X-Bow The Log Electro Wizard
Fireball Valkyrie Witch X-Bow The Log Electro Wizard
X-Bow Electro Wizard
Fireball X-Bow The Log Electro Wizard
Skeletons Fireball Valkyrie Witch X-Bow Electro Wizard
Fireball Valkyrie Witch X-Bow The Log Electro Wizard
Valkyrie Witch The Log Fireball Electro Wizard
Electro Wizard
Valkyrie Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Witch X-Bow Electro Wizard
Fireball Electro Wizard Valkyrie X-Bow The Log
Skeletons Valkyrie Witch The Log Electro Wizard
Valkyrie Fireball X-Bow The Log Electro Wizard
Skeletons Valkyrie Witch
Fireball Skeletons Witch Electro Wizard
Skeletons Fireball Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Skeletons Fireball Valkyrie Witch X-Bow The Log
Witch Skeletons
Valkyrie Witch
Fireball Valkyrie The Log Electro Wizard
Skeletons Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Electro Wizard Skeletons Fireball Valkyrie X-Bow The Log
Valkyrie Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie X-Bow The Log
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Witch
Witch The Log
Fireball X-Bow The Log
Fireball The Log X-Bow
Fireball X-Bow Electro Wizard
Fireball Valkyrie X-Bow The Log Electro Wizard
Fireball
Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball Witch The Log
Fireball X-Bow The Log
Fireball
Fireball X-Bow The Log Electro Wizard
Fireball Valkyrie Witch X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fireball Valkyrie Witch
Witch
Fireball X-Bow The Log Witch Electro Wizard
Fireball Witch X-Bow The Log
Fireball X-Bow The Log
Fireball Witch X-Bow Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball X-Bow The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Witch X-Bow
Fireball Witch Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch X-Bow The Log Electro Wizard

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