My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Furnace Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Hog Rider
Giant Snowball
Skeletons Fire Spirit Spear Goblins Bats Hog Rider Furnace Goblin Hut
Zap
Skeletons Fire Spirit Spear Goblins Bats Furnace Goblin Hut
Barbarian Barrel
Skeletons Fire Spirit Spear Goblins Furnace Goblin Hut
The Log
Skeletons Fire Spirit Spear Goblins Hog Rider Furnace Goblin Hut
Earthquake
Skeletons Spear Goblins Hog Rider Furnace Goblin Hut
Arrows
Skeletons Fire Spirit Spear Goblins Bats Furnace Goblin Hut
Royal Delivery
Skeletons Fire Spirit Spear Goblins Bats Hog Rider Goblin Hut
Fireball
Hog Rider Furnace Goblin Hut
Poison
Spear Goblins Bats Furnace Goblin Hut
Lightning
Furnace Goblin Hut
Rocket
Hog Rider Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Spear Goblins Bats The Log Hog Rider Furnace Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Spear Goblins Bats

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Furnace
Spear Goblins
Hog Rider Furnace Goblin Hut
Bats
Hog Rider
Hog Rider
Fire Spirit Spear Goblins Bats The Log Furnace Goblin Hut
Furnace
Fire Spirit Spear Goblins Hog Rider Goblin Hut
Goblin Hut
Spear Goblins Hog Rider Furnace The Log
The Log
Hog Rider Goblin Hut

Defense Synergies 0 13

Skeletons
Fire Spirit Spear Goblins Bats Furnace Goblin Hut The Log
Fire Spirit
Skeletons Spear Goblins The Log
Spear Goblins
Skeletons Fire Spirit Bats Goblin Hut The Log
Bats
Skeletons Spear Goblins The Log
Hog Rider
Furnace
Skeletons Goblin Hut
Goblin Hut
Skeletons Spear Goblins Furnace
The Log
Skeletons Fire Spirit Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut The Log
Skeletons Bats Furnace Goblin Hut The Log
Furnace Goblin Hut Skeletons Fire Spirit Bats
Goblin Hut Skeletons Bats Furnace
The Log
The Log Skeletons Fire Spirit Spear Goblins Bats Furnace
Bats Furnace Fire Spirit Spear Goblins Goblin Hut
The Log
Skeletons Furnace Goblin Hut
Skeletons Fire Spirit Spear Goblins
Bats Skeletons Spear Goblins Furnace Goblin Hut The Log
Spear Goblins Bats Furnace Goblin Hut
Furnace Goblin Hut Skeletons Fire Spirit Bats The Log
Fire Spirit Bats Furnace Goblin Hut The Log
Furnace Goblin Hut
Furnace Goblin Hut The Log
Skeletons Bats Furnace Goblin Hut
Fire Spirit Spear Goblins Bats Furnace Goblin Hut The Log
Furnace The Log Fire Spirit Spear Goblins Bats Goblin Hut
Goblin Hut
Fire Spirit Spear Goblins Bats Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Furnace Goblin Hut
The Log
Skeletons Spear Goblins Bats Furnace Goblin Hut The Log
Bats The Log
Skeletons Goblin Hut
Fire Spirit Furnace Skeletons Bats Goblin Hut
Skeletons Spear Goblins Bats Furnace Goblin Hut
Skeletons Spear Goblins Bats Goblin Hut The Log
Skeletons Goblin Hut
Bats Goblin Hut
The Log
Skeletons
Furnace
Goblin Hut Skeletons Spear Goblins Bats Furnace The Log
Bats Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Hut The Log
The Log
Fire Spirit Furnace The Log
Fire Spirit Spear Goblins Bats Furnace
Fire Spirit Furnace The Log
The Log Fire Spirit
The Log
Fire Spirit Bats
The Log
Fire Spirit
Fire Spirit Goblin Hut The Log
Furnace Goblin Hut The Log
Spear Goblins Furnace Goblin Hut The Log
Furnace Goblin Hut The Log
Bats
Fire Spirit The Log
Fire Spirit The Log
The Log
The Log
The Log
The Log Fire Spirit Furnace
The Log
The Log
The Log
Fire Spirit Bats Furnace
Bats Goblin Hut
The Log
The Log
Fire Spirit Spear Goblins Bats Goblin Hut
Fire Spirit
The Log
The Log
Bats The Log
Bats
The Log

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