My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Goblin Cage Three Musketeers Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Three Musketeers Guards
Giant Snowball
Skeletons Fire Spirit Three Musketeers Guards Baby Dragon
Zap
Skeletons Fire Spirit Royal Giant Three Musketeers Guards
Barbarian Barrel
Skeletons Fire Spirit Goblin Cage Three Musketeers Guards
The Log
Skeletons Fire Spirit Royal Giant Goblin Cage Three Musketeers Guards
Earthquake
Skeletons Goblin Cage Guards
Arrows
Skeletons Fire Spirit Guards
Royal Delivery
Skeletons Fire Spirit Goblin Cage Three Musketeers Guards Baby Dragon
Fireball
Goblin Cage Three Musketeers Baby Dragon
Poison
Goblin Cage Three Musketeers Guards
Lightning
Goblin Cage Three Musketeers Baby Dragon
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Guards Goblin Cage Baby Dragon Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Fire Spirit Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Goblin Cage Three Musketeers Baby Dragon
Royal Giant
Fire Spirit Mirror Guards Baby Dragon
Goblin Cage
Fire Spirit Three Musketeers Mirror Baby Dragon
Three Musketeers
Fire Spirit Goblin Cage Mirror Guards
Mirror
Royal Giant Goblin Cage Three Musketeers
Guards
Royal Giant Three Musketeers
Baby Dragon
Fire Spirit Royal Giant Goblin Cage

Defense Synergies 2 5

Skeletons
Goblin Cage Fire Spirit Baby Dragon
Fire Spirit
Skeletons
Royal Giant
Goblin Cage
Skeletons Mirror Guards Baby Dragon
Three Musketeers
Mirror
Goblin Cage
Guards
Goblin Cage Baby Dragon
Baby Dragon
Skeletons Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Baby Dragon
Skeletons Goblin Cage Three Musketeers
Goblin Cage Three Musketeers Skeletons Fire Spirit
Goblin Cage Three Musketeers Skeletons Guards
Goblin Cage
Skeletons Fire Spirit Guards Baby Dragon
Three Musketeers Fire Spirit Goblin Cage Baby Dragon
Goblin Cage Baby Dragon
Three Musketeers Skeletons Goblin Cage
Guards Skeletons Fire Spirit
Guards Skeletons Baby Dragon
Three Musketeers Baby Dragon
Goblin Cage Skeletons Fire Spirit Three Musketeers Guards
Fire Spirit Three Musketeers Goblin Cage Guards Baby Dragon
Goblin Cage Three Musketeers
Goblin Cage Three Musketeers
Three Musketeers Skeletons Goblin Cage
Fire Spirit Goblin Cage Three Musketeers Guards Baby Dragon
Goblin Cage Baby Dragon Fire Spirit Guards
Goblin Cage Three Musketeers
Fire Spirit Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Goblin Cage
Baby Dragon
Guards Skeletons Goblin Cage
Guards Goblin Cage
Skeletons Goblin Cage Three Musketeers Guards
Fire Spirit Skeletons Three Musketeers Baby Dragon
Guards Skeletons Goblin Cage
Goblin Cage
Goblin Cage Skeletons Baby Dragon
Skeletons Goblin Cage Three Musketeers Guards
Goblin Cage Guards
Goblin Cage Guards
Skeletons Goblin Cage Three Musketeers Guards
Goblin Cage Three Musketeers Baby Dragon
Guards Skeletons Goblin Cage Three Musketeers Baby Dragon
Goblin Cage Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Baby Dragon
Baby Dragon
Guards
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Three Musketeers Guards
Fire Spirit Baby Dragon
Fire Spirit Three Musketeers Baby Dragon
Baby Dragon
Baby Dragon
Three Musketeers Baby Dragon
Three Musketeers Baby Dragon
Three Musketeers
Fire Spirit Three Musketeers Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Fire Spirit Baby Dragon
Guards
Fire Spirit Guards
Fire Spirit Three Musketeers Baby Dragon
Three Musketeers Baby Dragon
Baby Dragon
Three Musketeers
Guards Baby Dragon
Baby Dragon

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