My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Drill
Giant Snowball
Skeletons Fire Spirit Wall Breakers Goblin Drill Princess Little Prince
Zap
Skeletons Fire Spirit Wall Breakers Goblin Drill Princess Little Prince
Barbarian Barrel
Skeletons Fire Spirit Knight Wall Breakers Goblin Drill Princess Little Prince
The Log
Skeletons Fire Spirit Wall Breakers Goblin Drill Princess Little Prince
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Fire Spirit Wall Breakers Goblin Drill Princess Little Prince
Royal Delivery
Skeletons Fire Spirit Knight Wall Breakers Goblin Drill Princess Little Prince
Fireball
Wall Breakers Goblin Drill Princess Little Prince
Poison
Goblin Drill Princess Little Prince
Lightning
Knight Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Goblin Drill Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Wall Breakers The Log Knight Princess Little Prince Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Wall Breakers The Log

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill Knight Wall Breakers
Knight
Wall Breakers Princess Fire Spirit Goblin Drill The Log Little Prince
Wall Breakers
Knight Goblin Drill Fire Spirit The Log Princess
Goblin Drill
Fire Spirit Wall Breakers Knight The Log Princess
The Log
Knight Wall Breakers Goblin Drill Princess Little Prince
Princess
Knight Wall Breakers Goblin Drill The Log
Little Prince
Knight The Log

Defense Synergies 3 12

Skeletons
Fire Spirit Knight The Log Princess Little Prince
Fire Spirit
Knight Skeletons Goblin Drill The Log
Knight
Fire Spirit Princess Little Prince Skeletons The Log
Wall Breakers
Goblin Drill
Fire Spirit The Log Princess
The Log
Skeletons Fire Spirit Knight Goblin Drill Princess Little Prince
Princess
Knight Skeletons Goblin Drill The Log
Little Prince
Knight Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Skeletons Knight Goblin Drill The Log
Skeletons Fire Spirit Knight Goblin Drill
Skeletons Knight Goblin Drill
The Log Princess
The Log Skeletons Fire Spirit
Fire Spirit Princess Little Prince
The Log
Skeletons Goblin Drill Princess
Knight Skeletons Fire Spirit Little Prince
Skeletons Knight Goblin Drill The Log Princess
Princess
Goblin Drill Skeletons Fire Spirit Knight The Log
Fire Spirit Goblin Drill The Log Princess
Knight Goblin Drill
Goblin Drill The Log
Skeletons Knight Goblin Drill
Fire Spirit Knight Goblin Drill The Log Little Prince
Goblin Drill The Log Fire Spirit Knight Princess Little Prince
Goblin Drill
Fire Spirit Knight The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight The Log
Skeletons Knight The Log
Knight The Log
Skeletons Knight Goblin Drill
Fire Spirit Skeletons Princess
Skeletons Knight
Knight
Skeletons Knight The Log
Skeletons Goblin Drill
Knight
The Log
Skeletons Knight
Princess
Skeletons Knight Goblin Drill The Log Little Prince
The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Goblin Drill The Log
The Log Princess
Goblin Drill The Log
Knight The Log
Fire Spirit The Log
Fire Spirit Princess
Fire Spirit The Log Princess
The Log Fire Spirit Princess
The Log
Fire Spirit
Knight The Log Princess
Fire Spirit Princess
Fire Spirit Knight The Log Princess
Princess
Princess The Log
Goblin Drill The Log Princess
The Log Princess
Fire Spirit The Log Princess
Fire Spirit The Log Princess Little Prince
The Log
Princess
The Log
Goblin Drill The Log
The Log Fire Spirit Princess Little Prince
The Log Princess
The Log Princess
The Log
Fire Spirit Princess Little Prince
The Log
Princess
The Log Princess
Fire Spirit Princess
Fire Spirit Princess
The Log
Knight Princess
The Log Princess
The Log Princess
Princess
The Log Princess Little Prince

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