My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Fire Spirit Goblins Cannon Inferno Dragon
Zap
Skeletons Fire Spirit Goblins Cannon Inferno Dragon
Barbarian Barrel
Skeletons Fire Spirit Goblins Cannon Valkyrie
The Log
Skeletons Fire Spirit Goblins Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons Fire Spirit Goblins
Royal Delivery
Skeletons Fire Spirit Goblins Valkyrie Bowler Inferno Dragon
Fireball
Cannon Bowler Inferno Dragon
Poison
Cannon
Lightning
Cannon Valkyrie Bowler Inferno Dragon
Rocket
Valkyrie Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Valkyrie Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Goblins Cannon Earthquake Valkyrie Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Goblins Cannon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Bowler Inferno Dragon
Goblins
Valkyrie
Cannon
Earthquake
Valkyrie
Fire Spirit Goblins
Bowler
Fire Spirit
Inferno Dragon
Fire Spirit

Defense Synergies 1 11

Skeletons
Cannon Fire Spirit Earthquake Bowler Inferno Dragon
Fire Spirit
Skeletons Valkyrie
Goblins
Cannon
Cannon
Skeletons Goblins Earthquake Valkyrie Bowler Inferno Dragon
Earthquake
Skeletons Cannon
Valkyrie
Fire Spirit Cannon Bowler
Bowler
Skeletons Cannon Valkyrie
Inferno Dragon
Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Cannon Valkyrie
Inferno Dragon Skeletons Goblins Cannon Valkyrie
Cannon Bowler Skeletons Fire Spirit Goblins Valkyrie Inferno Dragon
Cannon Inferno Dragon Skeletons Goblins Valkyrie Bowler
Earthquake Valkyrie Bowler
Bowler Skeletons Fire Spirit Goblins Cannon Earthquake Valkyrie
Inferno Dragon Fire Spirit Cannon
Earthquake Bowler Cannon Valkyrie
Cannon Inferno Dragon Skeletons Goblins
Skeletons Fire Spirit Goblins Cannon Valkyrie Bowler
Goblins Valkyrie Skeletons Cannon Earthquake Bowler
Inferno Dragon
Cannon Bowler Skeletons Fire Spirit Earthquake Valkyrie
Fire Spirit Valkyrie Bowler Goblins Cannon Earthquake
Inferno Dragon Cannon
Cannon Bowler Inferno Dragon
Skeletons Goblins Cannon Valkyrie Bowler
Fire Spirit Cannon Goblins Valkyrie Bowler
Earthquake Valkyrie Fire Spirit Cannon Bowler Inferno Dragon
Cannon Inferno Dragon
Valkyrie Bowler Fire Spirit Goblins Cannon Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblins Bowler
Valkyrie Bowler Inferno Dragon
Skeletons Goblins Valkyrie Bowler
Valkyrie Bowler
Skeletons Cannon Valkyrie Bowler Inferno Dragon
Fire Spirit Skeletons
Skeletons Goblins Valkyrie Bowler
Valkyrie Inferno Dragon
Skeletons Goblins Valkyrie Inferno Dragon
Skeletons Cannon Inferno Dragon
Inferno Dragon Valkyrie Bowler
Valkyrie Bowler
Bowler Skeletons Cannon Valkyrie
Cannon Valkyrie Bowler
Skeletons Goblins Valkyrie Bowler Inferno Dragon
Valkyrie Bowler Cannon Earthquake Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Bowler
Earthquake
Earthquake Valkyrie
Fire Spirit Earthquake Valkyrie Bowler
Fire Spirit
Fire Spirit Earthquake Bowler
Earthquake Fire Spirit Bowler
Fire Spirit Goblins Bowler
Earthquake Valkyrie Bowler
Fire Spirit
Earthquake Fire Spirit Bowler
Earthquake
Earthquake
Earthquake Bowler
Earthquake Bowler
Earthquake
Fire Spirit Earthquake Bowler
Fire Spirit Earthquake Valkyrie Bowler
Earthquake Bowler
Bowler
Earthquake
Earthquake Fire Spirit Valkyrie Bowler
Inferno Dragon
Earthquake Bowler
Bowler
Fire Spirit
Bowler
Earthquake
Earthquake Bowler
Earthquake Fire Spirit
Fire Spirit
Valkyrie Bowler
Earthquake Bowler
Bowler
Bowler

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