My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Cannon Hog Rider
Zap
Skeletons Fire Spirit Cannon Firecracker
Barbarian Barrel
Skeletons Fire Spirit Cannon Firecracker Valkyrie Electro Wizard
The Log
Skeletons Fire Spirit Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Firecracker Valkyrie Hog Rider Electro Wizard
Fireball
Cannon Firecracker Hog Rider Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Cannon Firecracker Valkyrie Hog Rider Electro Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Cannon Firecracker

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Hog Rider
Cannon
Firecracker
Hog Rider Valkyrie
Valkyrie
Fire Spirit Hog Rider Firecracker Electro Wizard
Hog Rider
Fire Spirit Firecracker Valkyrie Lightning Electro Wizard
Lightning
Hog Rider
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 11

Skeletons
Cannon Fire Spirit Firecracker Electro Wizard
Fire Spirit
Skeletons Firecracker Valkyrie Electro Wizard
Cannon
Skeletons Firecracker Valkyrie Electro Wizard
Firecracker
Valkyrie Skeletons Fire Spirit Cannon Electro Wizard
Valkyrie
Firecracker Fire Spirit Cannon Electro Wizard
Hog Rider
Lightning
Electro Wizard
Skeletons Fire Spirit Cannon Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker Valkyrie Electro Wizard
Skeletons Cannon Firecracker Valkyrie Electro Wizard
Cannon Skeletons Fire Spirit Valkyrie Lightning Electro Wizard
Cannon Skeletons Firecracker Valkyrie Electro Wizard
Lightning Firecracker Valkyrie
Skeletons Fire Spirit Cannon Firecracker Valkyrie Electro Wizard
Lightning Electro Wizard Fire Spirit Cannon Firecracker
Lightning Cannon Valkyrie Electro Wizard
Cannon Skeletons
Skeletons Fire Spirit Cannon Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Cannon Firecracker
Firecracker Electro Wizard
Cannon Skeletons Fire Spirit Valkyrie Lightning Electro Wizard
Fire Spirit Valkyrie Cannon Firecracker Electro Wizard
Cannon Electro Wizard
Cannon Lightning Electro Wizard
Skeletons Cannon Firecracker Valkyrie Electro Wizard
Fire Spirit Cannon Firecracker Valkyrie Electro Wizard
Valkyrie Fire Spirit Cannon Firecracker Electro Wizard
Cannon Electro Wizard
Valkyrie Fire Spirit Cannon Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Electro Wizard
Electro Wizard Firecracker Valkyrie Lightning
Skeletons Valkyrie Lightning Electro Wizard
Valkyrie Lightning Electro Wizard
Skeletons Cannon Valkyrie
Fire Spirit Firecracker Skeletons Electro Wizard
Skeletons Valkyrie Lightning Electro Wizard
Valkyrie
Lightning Electro Wizard Skeletons Firecracker Valkyrie
Skeletons Cannon
Valkyrie
Lightning Valkyrie Electro Wizard
Lightning Skeletons Cannon Valkyrie
Cannon Firecracker Valkyrie
Electro Wizard Skeletons Firecracker Valkyrie Lightning
Valkyrie Cannon Firecracker Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie
Firecracker Electro Wizard
Lightning
Lightning Firecracker Valkyrie
Fire Spirit Firecracker Valkyrie
Firecracker Fire Spirit
Fire Spirit Firecracker
Fire Spirit Firecracker Lightning
Firecracker Lightning
Lightning Fire Spirit Electro Wizard
Firecracker Lightning Valkyrie Electro Wizard
Lightning Fire Spirit Firecracker
Lightning Fire Spirit Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning
Lightning
Lightning Fire Spirit Firecracker Electro Wizard
Lightning Fire Spirit Firecracker Valkyrie
Lightning
Lightning
Lightning
Lightning
Firecracker Fire Spirit Valkyrie
Firecracker Lightning Electro Wizard
Lightning
Lightning Firecracker
Lightning Fire Spirit Firecracker Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning
Lightning Firecracker Electro Wizard
Firecracker Lightning
Lightning Electro Wizard Fire Spirit
Lightning Fire Spirit Firecracker Electro Wizard
Lightning Firecracker Valkyrie Electro Wizard
Firecracker Lightning
Lightning
Firecracker
Firecracker Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Wizard

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