My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Golem Hunter Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Fire Spirit Bats Balloon Lumberjack
Zap
Skeletons Fire Spirit Bats Balloon
Barbarian Barrel
Skeletons Fire Spirit Hunter Lumberjack
The Log
Skeletons Fire Spirit Hunter Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Bats
Royal Delivery
Skeletons Fire Spirit Bats Hunter Balloon Lumberjack
Fireball
Hunter Balloon Lumberjack
Poison
Bats Hunter Balloon
Lightning
Ice Golem Hunter Balloon Lumberjack
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Ice Golem Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Royal Delivery Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats Ice Golem Royal Delivery Hunter Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bats Ice Golem

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Ice Golem Balloon Lumberjack
Bats
Ice Golem Balloon Lumberjack
Royal Delivery
Ice Golem
Bats Balloon Lumberjack Fire Spirit Hunter
Hunter
Ice Golem Balloon Lumberjack
Balloon
Bats Ice Golem Lumberjack Fire Spirit Hunter
Lumberjack
Ice Golem Balloon Fire Spirit Bats Hunter

Defense Synergies 0 17

Skeletons
Fire Spirit Bats Royal Delivery Ice Golem Hunter Lumberjack
Fire Spirit
Skeletons Ice Golem
Bats
Skeletons Royal Delivery Ice Golem Hunter Lumberjack
Royal Delivery
Skeletons Bats Ice Golem Hunter Lumberjack
Ice Golem
Skeletons Fire Spirit Bats Royal Delivery Hunter Lumberjack
Hunter
Skeletons Bats Royal Delivery Ice Golem Lumberjack
Balloon
Lumberjack
Skeletons Bats Royal Delivery Ice Golem Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Hunter Lumberjack Skeletons Bats Royal Delivery
Hunter Lumberjack Skeletons Fire Spirit Bats Royal Delivery
Hunter Lumberjack Skeletons Bats
Royal Delivery Lumberjack
Royal Delivery Skeletons Fire Spirit Bats Hunter Lumberjack
Bats Hunter Fire Spirit Royal Delivery
Ice Golem
Hunter Skeletons Lumberjack
Skeletons Fire Spirit Royal Delivery Ice Golem Hunter Lumberjack
Bats Skeletons Royal Delivery Ice Golem Hunter Lumberjack
Hunter Bats Royal Delivery
Hunter Lumberjack Skeletons Fire Spirit Bats Royal Delivery
Fire Spirit Bats Royal Delivery Hunter Lumberjack
Hunter Lumberjack
Royal Delivery Hunter Lumberjack
Skeletons Bats Royal Delivery Hunter Lumberjack
Fire Spirit Royal Delivery Bats Hunter Lumberjack
Royal Delivery Hunter Fire Spirit Bats Ice Golem Lumberjack
Hunter Lumberjack
Fire Spirit Bats Royal Delivery Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Royal Delivery Ice Golem
Royal Delivery Ice Golem Hunter Lumberjack
Royal Delivery Lumberjack Skeletons Bats Ice Golem Hunter
Hunter Lumberjack Bats Royal Delivery Ice Golem
Skeletons Royal Delivery Hunter Lumberjack
Fire Spirit Royal Delivery Skeletons Bats Ice Golem Hunter
Royal Delivery Skeletons Bats Ice Golem Hunter Lumberjack
Royal Delivery Hunter Lumberjack
Royal Delivery Skeletons Bats Ice Golem
Skeletons Royal Delivery
Bats Hunter Lumberjack
Royal Delivery
Royal Delivery Skeletons Ice Golem Hunter Lumberjack
Skeletons Bats Royal Delivery Ice Golem Hunter Lumberjack
Bats Royal Delivery Ice Golem Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Ice Golem
Fire Spirit
Fire Spirit Bats Ice Golem Hunter
Fire Spirit
Fire Spirit Ice Golem Hunter
Fire Spirit Bats Lumberjack
Fire Spirit
Fire Spirit Ice Golem Hunter
Ice Golem
Hunter
Bats
Fire Spirit Hunter
Fire Spirit
Ice Golem Fire Spirit Hunter
Hunter
Fire Spirit Bats Ice Golem Hunter
Bats
Hunter
Fire Spirit Bats
Fire Spirit Hunter
Hunter Lumberjack
Ice Golem
Bats
Bats

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