My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Fire Spirit Bats Hog Rider Witch
Zap
Skeletons Fire Spirit Bats Witch
Barbarian Barrel
Skeletons Fire Spirit Valkyrie Witch
The Log
Skeletons Fire Spirit Hog Rider Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Fire Spirit Bats Witch
Royal Delivery
Skeletons Fire Spirit Bats Valkyrie Hog Rider Witch
Fireball
Hog Rider Witch
Poison
Bats Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats Arrows Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Bats Arrows

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Hog Rider
Bats
Valkyrie Hog Rider Mega Knight
Arrows
Hog Rider Mega Knight
Valkyrie
Fire Spirit Bats Hog Rider Witch
Hog Rider
Fire Spirit Bats Arrows Valkyrie Witch Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Arrows Hog Rider Witch

Defense Synergies 1 9

Skeletons
Fire Spirit Bats Witch
Fire Spirit
Skeletons Valkyrie
Bats
Skeletons Valkyrie Mega Knight
Arrows
Mega Knight Valkyrie
Valkyrie
Fire Spirit Bats Arrows Witch
Hog Rider
Witch
Skeletons Valkyrie Mega Knight
Mega Knight
Arrows Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeletons Bats Valkyrie Witch Mega Knight
Witch Mega Knight Skeletons Fire Spirit Bats Valkyrie
Witch Skeletons Bats Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Skeletons Fire Spirit Bats Valkyrie Mega Knight
Bats Fire Spirit Arrows Witch
Arrows Valkyrie Mega Knight
Witch Skeletons
Skeletons Fire Spirit Valkyrie Mega Knight
Bats Valkyrie Witch Skeletons Arrows Mega Knight
Arrows Bats Witch
Mega Knight Skeletons Fire Spirit Bats Valkyrie Witch
Fire Spirit Valkyrie Mega Knight Bats Arrows Witch
Mega Knight
Mega Knight
Mega Knight Skeletons Bats Arrows Valkyrie Witch
Fire Spirit Arrows Mega Knight Bats Valkyrie Witch
Arrows Valkyrie Witch Fire Spirit Bats Mega Knight
Valkyrie Mega Knight Fire Spirit Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Witch
Arrows Valkyrie Mega Knight
Mega Knight Skeletons Bats Valkyrie Witch
Valkyrie Mega Knight Bats
Skeletons Valkyrie Witch Mega Knight
Fire Spirit Arrows Skeletons Bats Witch
Skeletons Bats Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Skeletons Bats Valkyrie Witch
Witch Skeletons
Mega Knight Bats Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Skeletons Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Skeletons Bats Valkyrie
Bats Arrows Valkyrie Mega Knight Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Fire Spirit Arrows Valkyrie Mega Knight
Arrows Fire Spirit Bats Witch
Fire Spirit Arrows Witch
Arrows Fire Spirit
Arrows
Fire Spirit Bats
Arrows Valkyrie
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Bats
Fire Spirit Arrows Mega Knight
Fire Spirit Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Fire Spirit Valkyrie Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Fire Spirit Bats Arrows Witch
Bats Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Fire Spirit Bats Witch
Fire Spirit Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Bats Witch
Bats Witch
Witch Mega Knight

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