My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Drill
Giant Snowball
Skeletons Spear Goblins Goblin Drill
Zap
Skeletons Spear Goblins Goblin Drill
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Knight Goblin Drill Executioner
The Log
Skeletons Electro Spirit Spear Goblins Goblin Drill
Earthquake
Skeletons Spear Goblins Goblin Drill
Arrows
Skeletons Electro Spirit Spear Goblins Goblin Drill
Royal Delivery
Skeletons Electro Spirit Spear Goblins Knight Goblin Drill Executioner
Fireball
Goblin Drill Executioner
Poison
Spear Goblins Goblin Drill Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight Tornado Goblin Drill Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins Giant Snowball Knight Tornado Goblin Drill Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Spear Goblins Giant Snowball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball Goblin Drill
Spear Goblins
Knight Giant Snowball Goblin Drill
Giant Snowball
Electro Spirit Spear Goblins Knight Tornado Goblin Drill Executioner
Knight
Spear Goblins Executioner Giant Snowball Goblin Drill
Tornado
Executioner Giant Snowball
Goblin Drill
Electro Spirit Spear Goblins Giant Snowball Knight
Executioner
Knight Tornado Giant Snowball

Defense Synergies 3 15

Skeletons
Electro Spirit Spear Goblins Giant Snowball Knight Tornado Executioner
Electro Spirit
Skeletons Giant Snowball Goblin Drill
Spear Goblins
Knight Skeletons Giant Snowball Goblin Drill
Giant Snowball
Skeletons Electro Spirit Spear Goblins Knight Goblin Drill Executioner
Knight
Spear Goblins Executioner Skeletons Giant Snowball Tornado
Tornado
Executioner Skeletons Knight Goblin Drill
Goblin Drill
Electro Spirit Spear Goblins Giant Snowball Tornado
Executioner
Knight Tornado Skeletons Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Executioner
Skeletons Knight Goblin Drill Executioner
Tornado Skeletons Giant Snowball Knight Goblin Drill Executioner
Skeletons Knight Goblin Drill
Tornado
Tornado Skeletons Electro Spirit Spear Goblins Giant Snowball Executioner
Giant Snowball Tornado Electro Spirit Spear Goblins Executioner
Electro Spirit
Skeletons Tornado Goblin Drill
Knight Tornado Skeletons Spear Goblins Giant Snowball
Executioner Skeletons Electro Spirit Spear Goblins Giant Snowball Knight Tornado Goblin Drill
Executioner Spear Goblins Giant Snowball Tornado
Goblin Drill Skeletons Giant Snowball Knight
Executioner Electro Spirit Giant Snowball Tornado Goblin Drill
Knight Goblin Drill
Tornado Giant Snowball Goblin Drill
Skeletons Knight Tornado Goblin Drill Executioner
Electro Spirit Spear Goblins Giant Snowball Knight Tornado Goblin Drill Executioner
Giant Snowball Tornado Goblin Drill Executioner Electro Spirit Spear Goblins Knight
Tornado Goblin Drill
Electro Spirit Spear Goblins Giant Snowball Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Giant Snowball
Giant Snowball Knight Executioner
Skeletons Spear Goblins Knight
Knight Tornado
Skeletons Knight Goblin Drill Executioner
Executioner Skeletons Electro Spirit Giant Snowball Tornado
Skeletons Spear Goblins Knight
Knight
Skeletons Electro Spirit Spear Goblins Giant Snowball Knight Tornado
Skeletons Goblin Drill
Knight
Giant Snowball Tornado
Skeletons Knight Executioner
Executioner
Skeletons Electro Spirit Spear Goblins Knight Tornado Goblin Drill Executioner
Executioner Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill
Giant Snowball Tornado Executioner
Goblin Drill
Knight
Executioner Giant Snowball
Executioner Electro Spirit Spear Goblins Giant Snowball Tornado
Tornado Executioner
Giant Snowball Tornado Executioner
Giant Snowball Tornado
Giant Snowball Tornado
Knight Tornado
Giant Snowball Tornado Executioner
Giant Snowball Knight Executioner
Giant Snowball
Spear Goblins Giant Snowball Goblin Drill Executioner
Executioner
Giant Snowball Tornado
Giant Snowball Executioner
Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Giant Snowball Goblin Drill
Giant Snowball Tornado Electro Spirit Executioner
Giant Snowball Tornado Executioner
Giant Snowball Tornado
Tornado
Giant Snowball Tornado Executioner
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball
Electro Spirit Spear Goblins
Giant Snowball Tornado Executioner
Knight Executioner
Giant Snowball Executioner
Giant Snowball Tornado
Executioner
Electro Spirit Giant Snowball Tornado
Giant Snowball Tornado Executioner
Giant Snowball Tornado Executioner

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