My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Zappies Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Zappies Fisherman
Zap
Skeletons Royal Giant Zappies Fisherman
Barbarian Barrel
Skeletons Electro Spirit Zappies Hunter
The Log
Skeletons Electro Spirit Royal Giant Zappies Hunter Fisherman
Earthquake
Skeletons Zappies
Arrows
Skeletons Electro Spirit Zappies
Royal Delivery
Skeletons Electro Spirit Zappies Hunter Fisherman
Fireball
Zappies Hunter Fisherman
Poison
Zappies Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Void Fisherman Zappies Hunter Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Void Fisherman

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant
Royal Giant
Hunter Lightning Fisherman Electro Spirit Zappies Void
Zappies
Royal Giant
Void
Royal Giant
Hunter
Royal Giant Fisherman
Lightning
Royal Giant
Fisherman
Royal Giant Hunter

Defense Synergies 2 6

Skeletons
Fisherman Electro Spirit Zappies Hunter
Electro Spirit
Skeletons Hunter Fisherman
Royal Giant
Zappies
Skeletons Fisherman
Void
Hunter
Fisherman Skeletons Electro Spirit
Lightning
Fisherman
Skeletons Hunter Electro Spirit Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies Void
Hunter Skeletons Zappies Fisherman
Hunter Fisherman Skeletons Zappies Void Lightning
Hunter Skeletons Zappies Fisherman
Lightning
Skeletons Electro Spirit Zappies Hunter
Hunter Lightning Electro Spirit Zappies Void
Lightning Electro Spirit Void
Zappies Hunter Skeletons Fisherman
Skeletons Zappies Hunter Fisherman
Skeletons Electro Spirit Zappies Hunter Fisherman
Hunter Zappies
Hunter Skeletons Zappies Lightning
Electro Spirit Zappies Hunter
Zappies Hunter
Zappies Hunter Lightning Fisherman
Skeletons Zappies Hunter Fisherman
Electro Spirit Zappies Hunter Fisherman
Hunter Electro Spirit Zappies Fisherman
Zappies Hunter Fisherman
Electro Spirit Zappies Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zappies Void Fisherman
Void Hunter Lightning Fisherman
Zappies Skeletons Hunter Lightning Fisherman
Hunter Lightning Zappies Fisherman
Skeletons Zappies Hunter Fisherman
Skeletons Electro Spirit Zappies Hunter
Skeletons Zappies Void Hunter Lightning
Zappies Hunter Fisherman
Void Lightning Skeletons Electro Spirit Zappies
Skeletons Zappies
Zappies Hunter
Lightning Void
Lightning Skeletons Zappies Hunter
Zappies
Zappies Skeletons Electro Spirit Hunter Lightning Fisherman
Electro Spirit Zappies Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning
Void Fisherman
Lightning Void
Lightning Void
Electro Spirit Hunter
Hunter Lightning
Void Lightning Fisherman
Lightning Void Fisherman
Void Lightning Fisherman
Void Lightning
Lightning Void Hunter Fisherman
Lightning Void Fisherman
Lightning Fisherman
Lightning Hunter
Lightning
Lightning
Lightning Fisherman
Void Lightning Hunter Fisherman
Lightning
Lightning Void
Lightning Void
Void Lightning Fisherman
Lightning Void
Electro Spirit Hunter
Fisherman
Void Hunter Lightning Fisherman
Void Lightning Fisherman
Void Lightning Fisherman
Lightning Hunter
Lightning Electro Spirit Zappies Void
Lightning Void
Void Lightning Hunter
Void Lightning Electro Spirit Zappies
Lightning
Lightning Electro Spirit Zappies Void
Lightning Zappies Hunter
Void Lightning Hunter
Lightning
Void Lightning
Electro Spirit Zappies Lightning
Zappies Void Lightning
Void Lightning

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