My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Skeleton Barrel Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel
Giant Snowball
Skeletons Bats Skeleton Barrel
Zap
Skeletons Bats Skeleton Barrel Firecracker
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Skeleton Barrel Firecracker
The Log
Skeletons Electro Spirit Ice Spirit Skeleton Barrel Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Ice Spirit Bats Skeleton Barrel Firecracker
Royal Delivery
Skeletons Electro Spirit Ice Spirit Bats Skeleton Barrel Firecracker
Fireball
Skeleton Barrel Firecracker
Poison
Bats Skeleton Barrel Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Skeleton Barrel Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Bats The Log Skeleton Barrel Firecracker Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Bats

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Bats Skeleton Barrel Firecracker
Bats
Skeleton Barrel Ice Spirit Firecracker
Skeleton Barrel
Bats Firecracker Ice Spirit Poison
Firecracker
Skeleton Barrel Ice Spirit Bats
Poison
Skeleton Barrel The Log
The Log
Poison

Defense Synergies 1 14

Skeletons
Electro Spirit Ice Spirit Bats Firecracker Poison The Log
Electro Spirit
Skeletons The Log
Ice Spirit
Skeletons Bats Firecracker Poison The Log
Bats
Skeletons Ice Spirit Firecracker The Log
Skeleton Barrel
Firecracker
The Log Skeletons Ice Spirit Bats
Poison
Skeletons Ice Spirit The Log
The Log
Firecracker Skeletons Electro Spirit Ice Spirit Bats Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log
Skeletons Ice Spirit Bats Firecracker The Log
Skeletons Bats
Skeletons Bats Firecracker
Firecracker Poison The Log
The Log Skeletons Electro Spirit Bats Firecracker
Bats Electro Spirit Ice Spirit Firecracker Poison
Electro Spirit Skeleton Barrel Poison The Log
Skeletons
Skeletons Ice Spirit Firecracker
Bats Poison Skeletons Electro Spirit Firecracker The Log
Bats Firecracker Poison
Skeletons Ice Spirit Bats The Log
Electro Spirit Ice Spirit Bats Firecracker Poison The Log
Ice Spirit The Log
Skeletons Bats Firecracker Poison
Ice Spirit Electro Spirit Bats Firecracker The Log
Poison The Log Electro Spirit Ice Spirit Bats Firecracker
Electro Spirit Bats Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Skeleton Barrel Firecracker The Log
Skeletons Ice Spirit Bats The Log
Bats The Log
Skeletons
Firecracker Poison Skeletons Electro Spirit Ice Spirit Bats Skeleton Barrel
Skeletons Bats
Skeletons Electro Spirit Ice Spirit Bats Firecracker Poison The Log
Skeletons
Bats
Poison The Log
Skeletons
Firecracker
Skeletons Electro Spirit Ice Spirit Bats Firecracker Poison The Log
Bats Poison Electro Spirit Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Firecracker The Log
Firecracker Poison Skeleton Barrel The Log
Skeleton Barrel Poison The Log
Skeleton Barrel Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Electro Spirit Ice Spirit Bats Skeleton Barrel
Firecracker Poison The Log
Poison The Log Ice Spirit Skeleton Barrel Firecracker
Poison The Log Skeleton Barrel Firecracker
Bats Poison
Firecracker Poison Skeleton Barrel The Log
Poison Firecracker
Poison Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker Poison
Skeleton Barrel Firecracker Poison The Log
Skeleton Barrel Firecracker Poison The Log
Skeleton Barrel Firecracker Poison The Log
Poison
Bats
Skeleton Barrel Firecracker Poison The Log
Skeleton Barrel Firecracker Poison The Log
Poison The Log
Poison
The Log
Skeleton Barrel Poison The Log
Firecracker Poison The Log Electro Spirit Ice Spirit
Firecracker Poison The Log Skeleton Barrel
Skeleton Barrel Poison The Log
Poison Skeleton Barrel Firecracker The Log
Poison Bats Firecracker
Electro Spirit Ice Spirit Bats Skeleton Barrel Firecracker Poison
Poison The Log
Electro Spirit Ice Spirit Firecracker Poison
Firecracker Poison The Log
Skeleton Barrel Electro Spirit Ice Spirit Bats
Poison Firecracker
The Log
Poison Firecracker
The Log Skeleton Barrel Firecracker Poison
Poison
Firecracker
Electro Spirit Ice Spirit Bats Firecracker Poison The Log
Firecracker Bats Poison
Poison Skeleton Barrel Firecracker The Log

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