My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Goblins Hog Rider Electro Dragon
Zap
Skeletons Goblins Firecracker
Barbarian Barrel
Skeletons Electro Spirit Goblins Firecracker Valkyrie
The Log
Skeletons Electro Spirit Goblins Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Electro Spirit Goblins Firecracker
Royal Delivery
Skeletons Electro Spirit Goblins Firecracker Valkyrie Hog Rider Electro Dragon
Fireball
Firecracker Hog Rider Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Valkyrie Electro Dragon
Rocket
Valkyrie Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Goblins Arrows Firecracker Valkyrie Hog Rider Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Goblins Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Goblins
Hog Rider Valkyrie
Arrows
Hog Rider
Firecracker
Hog Rider Valkyrie
Valkyrie
Hog Rider Goblins Firecracker Electro Dragon
Hog Rider
Goblins Arrows Firecracker Valkyrie Electro Spirit
Electro Dragon
Valkyrie

Defense Synergies 1 8

Skeletons
Electro Spirit Firecracker Electro Dragon
Electro Spirit
Skeletons
Goblins
Firecracker Electro Dragon
Arrows
Valkyrie
Firecracker
Valkyrie Skeletons Goblins Electro Dragon
Valkyrie
Firecracker Arrows Electro Dragon
Hog Rider
Electro Dragon
Skeletons Goblins Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Dragon
Skeletons Goblins Firecracker Valkyrie Electro Dragon
Skeletons Goblins Valkyrie Electro Dragon
Skeletons Goblins Firecracker Valkyrie Electro Dragon
Arrows Firecracker Valkyrie
Arrows Skeletons Electro Spirit Goblins Firecracker Valkyrie Electro Dragon
Electro Spirit Arrows Firecracker Electro Dragon
Electro Spirit Arrows Valkyrie Electro Dragon
Skeletons Goblins
Skeletons Goblins Firecracker Valkyrie
Goblins Valkyrie Skeletons Electro Spirit Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Skeletons Valkyrie Electro Dragon
Valkyrie Electro Spirit Goblins Arrows Firecracker Electro Dragon
Skeletons Goblins Arrows Firecracker Valkyrie Electro Dragon
Arrows Electro Spirit Goblins Firecracker Valkyrie Electro Dragon
Arrows Valkyrie Electro Spirit Firecracker Electro Dragon
Valkyrie Electro Spirit Goblins Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblins
Arrows Firecracker Valkyrie Electro Dragon
Skeletons Goblins Valkyrie Electro Dragon
Valkyrie
Skeletons Valkyrie
Arrows Firecracker Skeletons Electro Spirit Electro Dragon
Skeletons Goblins Valkyrie
Valkyrie
Electro Dragon Skeletons Electro Spirit Goblins Firecracker Valkyrie
Skeletons
Valkyrie Electro Dragon
Arrows Valkyrie
Skeletons Valkyrie
Firecracker Valkyrie Electro Dragon
Electro Dragon Skeletons Electro Spirit Goblins Firecracker Valkyrie
Arrows Valkyrie Electro Spirit Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Spirit Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Goblins Electro Dragon
Firecracker Arrows Valkyrie Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Firecracker Electro Dragon
Arrows Firecracker Valkyrie Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Spirit Valkyrie Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker
Arrows Electro Dragon
Electro Spirit Arrows Firecracker Electro Dragon
Arrows Firecracker
Electro Spirit Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Valkyrie Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker

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