My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Army Clone
Giant Snowball
Skeletons Goblin Gang Skeleton Army Clone
Zap
Skeletons Goblin Gang Skeleton Army Clone
Barbarian Barrel
Skeletons Electro Spirit Goblin Gang Skeleton Army Clone Executioner
The Log
Skeletons Electro Spirit Goblin Gang Skeleton Army Clone
Earthquake
Skeletons Goblin Gang Skeleton Army Clone
Arrows
Skeletons Electro Spirit Goblin Gang Skeleton Army Clone
Royal Delivery
Skeletons Electro Spirit Goblin Gang Skeleton Army Clone Executioner
Fireball
Goblin Gang Skeleton Army Clone Executioner
Poison
Goblin Gang Skeleton Army Clone Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Skeleton Army Clone Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Rage Goblin Gang Skeleton Army Clone Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit Rage

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Gang
Mirror Clone
Mirror
Goblin Gang Skeleton Army
Rage
Skeleton Army
Clone Mirror
Clone
Skeleton Army Goblin Gang
Executioner

Defense Synergies 1 6

Skeletons
Electro Spirit Executioner
Electro Spirit
Skeletons
Goblin Gang
Mirror Skeleton Army
Mirror
Skeleton Army Goblin Gang Executioner
Rage
Skeleton Army
Mirror Goblin Gang Executioner
Clone
Executioner
Skeletons Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Skeleton Army Skeletons Goblin Gang Executioner
Goblin Gang Skeleton Army Skeletons Executioner
Skeleton Army Skeletons Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Skeletons Electro Spirit Executioner
Electro Spirit Goblin Gang Executioner
Electro Spirit
Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons
Goblin Gang Skeleton Army Executioner Skeletons Electro Spirit
Executioner Goblin Gang
Skeleton Army Skeletons Goblin Gang
Skeleton Army Executioner Electro Spirit Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Skeletons Goblin Gang Skeleton Army Executioner
Electro Spirit Goblin Gang Skeleton Army Executioner
Executioner Electro Spirit
Goblin Gang Skeleton Army Electro Spirit Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons
Goblin Gang Executioner
Goblin Gang Skeleton Army Skeletons
Goblin Gang Skeleton Army
Skeletons Goblin Gang Skeleton Army Executioner
Executioner Skeletons Electro Spirit Goblin Gang
Goblin Gang Skeleton Army Skeletons
Skeleton Army
Skeletons Electro Spirit Skeleton Army
Skeletons Goblin Gang Skeleton Army
Skeleton Army
Skeleton Army Skeletons Goblin Gang Executioner
Skeleton Army Executioner
Goblin Gang Skeleton Army Skeletons Electro Spirit Executioner
Executioner Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Executioner
Executioner Electro Spirit
Executioner
Executioner
Goblin Gang
Executioner
Executioner
Executioner
Executioner
Executioner
Electro Spirit Executioner
Executioner
Executioner
Electro Spirit
Electro Spirit
Electro Spirit Goblin Gang Skeleton Army
Executioner
Goblin Gang Executioner
Executioner
Executioner
Electro Spirit Goblin Gang
Executioner
Executioner

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