My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Zappies Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Zappies Electro Dragon
Zap
Skeletons Firecracker Zappies
Barbarian Barrel
Skeletons Electro Spirit Firecracker Tesla Zappies Electro Wizard
The Log
Skeletons Electro Spirit Firecracker Zappies
Earthquake
Skeletons Firecracker Tesla Zappies
Arrows
Skeletons Electro Spirit Firecracker Zappies
Royal Delivery
Skeletons Electro Spirit Firecracker Zappies Electro Dragon Electro Wizard
Fireball
Firecracker Tesla Zappies Electro Dragon Electro Wizard
Poison
Firecracker Zappies Electro Dragon Electro Wizard
Lightning
Tesla Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Firecracker Tornado Tesla Zappies Electro Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Firecracker Tornado

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Firecracker
Zappies Tornado
Tesla
Zappies
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon
Zappies Tornado
Electro Wizard

Defense Synergies 1 20

Skeletons
Tesla Electro Spirit Firecracker Zappies Tornado Electro Dragon Electro Wizard
Electro Spirit
Skeletons Electro Wizard
Firecracker
Skeletons Tesla Zappies Tornado Electro Dragon Electro Wizard
Tesla
Skeletons Firecracker Zappies Tornado Electro Wizard
Zappies
Skeletons Firecracker Tesla Tornado Electro Wizard
Tornado
Skeletons Firecracker Tesla Zappies Electro Dragon Electro Wizard
Electro Dragon
Skeletons Firecracker Tornado Electro Wizard
Electro Wizard
Skeletons Electro Spirit Firecracker Tesla Zappies Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Zappies Electro Dragon Electro Wizard
Skeletons Firecracker Tesla Zappies Electro Dragon Electro Wizard
Tesla Tornado Skeletons Zappies Electro Dragon Electro Wizard
Tesla Skeletons Firecracker Zappies Electro Dragon Electro Wizard
Firecracker Tornado
Tornado Skeletons Electro Spirit Firecracker Tesla Zappies Electro Dragon Electro Wizard
Tesla Tornado Electro Wizard Electro Spirit Firecracker Zappies Electro Dragon
Electro Spirit Tesla Electro Dragon Electro Wizard
Tesla Zappies Skeletons Tornado
Tornado Skeletons Firecracker Tesla Zappies Electro Wizard
Electro Wizard Skeletons Electro Spirit Firecracker Tesla Zappies Tornado Electro Dragon
Tesla Firecracker Zappies Tornado Electro Dragon Electro Wizard
Tesla Skeletons Zappies Electro Dragon Electro Wizard
Electro Spirit Firecracker Tesla Zappies Tornado Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Tornado Tesla Zappies Electro Wizard
Tesla Skeletons Firecracker Zappies Tornado Electro Dragon Electro Wizard
Tesla Electro Spirit Firecracker Zappies Tornado Electro Dragon Electro Wizard
Tornado Electro Spirit Firecracker Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Tornado Electro Wizard
Electro Spirit Firecracker Tesla Zappies Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Zappies Electro Wizard
Electro Wizard Firecracker Tesla Electro Dragon
Zappies Skeletons Electro Dragon Electro Wizard
Tesla Zappies Tornado Electro Wizard
Skeletons Tesla Zappies
Firecracker Skeletons Electro Spirit Tesla Zappies Tornado Electro Dragon Electro Wizard
Skeletons Tesla Zappies Electro Wizard
Tesla Zappies
Electro Dragon Electro Wizard Skeletons Electro Spirit Firecracker Zappies Tornado
Skeletons Tesla Zappies
Tesla Zappies Electro Dragon
Tornado Electro Wizard
Skeletons Tesla Zappies
Firecracker Tesla Zappies Electro Dragon
Tesla Zappies Electro Dragon Electro Wizard Skeletons Electro Spirit Firecracker Tornado
Electro Spirit Firecracker Tesla Zappies Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon
Firecracker
Firecracker
Firecracker Electro Spirit Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon Electro Wizard
Firecracker Tornado Electro Dragon Electro Wizard
Firecracker Tornado Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon Electro Wizard
Firecracker Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Firecracker Tornado Electro Spirit Electro Dragon
Firecracker Tornado Electro Dragon Electro Wizard
Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Electro Spirit Firecracker Zappies
Electro Dragon
Electro Spirit Firecracker Zappies Electro Dragon Electro Wizard
Firecracker
Electro Wizard Electro Spirit Zappies Electro Dragon
Firecracker Zappies Tornado Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker Zappies Tornado Electro Wizard
Firecracker Zappies Tornado Electro Dragon Electro Wizard
Electro Dragon Firecracker Tornado Electro Wizard

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