My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Elixir Collector X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Fire Spirit Bomber Little Prince
Zap
Skeletons Fire Spirit Bomber X-Bow Little Prince
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Bomber X-Bow Little Prince
The Log
Skeletons Electro Spirit Fire Spirit Bomber X-Bow Little Prince
Earthquake
Skeletons Bomber Elixir Collector X-Bow
Arrows
Skeletons Electro Spirit Fire Spirit Bomber Little Prince
Royal Delivery
Skeletons Electro Spirit Fire Spirit Bomber Little Prince
Fireball
Bomber Elixir Collector X-Bow Little Prince
Poison
Bomber Elixir Collector X-Bow Little Prince
Lightning
Elixir Collector X-Bow Little Prince
Rocket
Elixir Collector X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Bomber The Log Little Prince Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit Bomber

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
X-Bow
Fire Spirit
X-Bow
Bomber
X-Bow
Elixir Collector
X-Bow
The Log Electro Spirit Fire Spirit Bomber
The Log
X-Bow Little Prince
Little Prince
The Log

Defense Synergies 2 11

Skeletons
X-Bow Electro Spirit Fire Spirit Bomber The Log Little Prince
Electro Spirit
Skeletons The Log Little Prince
Fire Spirit
Skeletons The Log
Bomber
Skeletons X-Bow The Log
Elixir Collector
X-Bow
Skeletons The Log Bomber
The Log
X-Bow Skeletons Electro Spirit Fire Spirit Bomber Little Prince
Little Prince
Skeletons Electro Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber X-Bow The Log
Skeletons Bomber X-Bow The Log
Skeletons Fire Spirit Bomber
Skeletons Bomber
Bomber X-Bow The Log
The Log Skeletons Electro Spirit Fire Spirit Bomber X-Bow
Electro Spirit Fire Spirit X-Bow Little Prince
Electro Spirit X-Bow The Log
Skeletons X-Bow
Skeletons Fire Spirit Bomber Little Prince
Skeletons Electro Spirit Bomber X-Bow The Log
Skeletons Fire Spirit Bomber X-Bow The Log
Fire Spirit Bomber Electro Spirit X-Bow The Log
X-Bow
X-Bow The Log
Skeletons Bomber X-Bow
Fire Spirit Electro Spirit Bomber X-Bow The Log Little Prince
The Log Electro Spirit Fire Spirit Bomber Little Prince
Bomber Electro Spirit Fire Spirit The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons X-Bow
Bomber X-Bow The Log
Skeletons The Log
X-Bow The Log
Skeletons
Fire Spirit Skeletons Electro Spirit
Skeletons
Skeletons Electro Spirit X-Bow The Log
Skeletons
The Log
Skeletons
Bomber
Skeletons Electro Spirit Bomber X-Bow The Log Little Prince
Electro Spirit Bomber The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log
Bomber Fire Spirit The Log
Electro Spirit Fire Spirit
Fire Spirit Bomber The Log
X-Bow The Log Fire Spirit
The Log X-Bow
Fire Spirit X-Bow
X-Bow The Log
Fire Spirit
Fire Spirit The Log
X-Bow
X-Bow The Log
X-Bow Bomber The Log
X-Bow The Log
Bomber
Fire Spirit Bomber X-Bow The Log
Fire Spirit Bomber X-Bow The Log Little Prince
X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Electro Spirit Fire Spirit Bomber Little Prince
X-Bow The Log
X-Bow The Log
X-Bow The Log
Fire Spirit X-Bow Little Prince
Electro Spirit
Bomber X-Bow The Log
Electro Spirit
The Log
Electro Spirit Fire Spirit X-Bow
Fire Spirit
The Log
The Log Bomber
Electro Spirit The Log
X-Bow The Log Little Prince

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