My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Fisherman
Giant Snowball
Skeletons Bats Fisherman
Zap
Skeletons Bats Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Hunter
The Log
Skeletons Electro Spirit Royal Giant Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Bats Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Barbarian Barrel Fisherman Fireball Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Barbarian Barrel

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Fireball
Bats
Royal Giant Barbarian Barrel Fisherman
Royal Giant
Bats Fireball Barbarian Barrel Hunter Fisherman Electro Spirit
Fireball
Royal Giant Electro Spirit
Barbarian Barrel
Royal Giant Bats Hunter
Hunter
Royal Giant Fisherman Barbarian Barrel
Fisherman
Royal Giant Hunter Bats

Defense Synergies 3 10

Skeletons
Fisherman Electro Spirit Bats Barbarian Barrel Hunter
Electro Spirit
Skeletons Hunter Fisherman
Bats
Skeletons Barbarian Barrel Hunter Fisherman
Royal Giant
Fireball
Barbarian Barrel
Barbarian Barrel
Fireball Skeletons Bats Hunter
Hunter
Fisherman Skeletons Electro Spirit Bats Barbarian Barrel
Fisherman
Skeletons Hunter Electro Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Hunter Skeletons Bats Fisherman
Hunter Fisherman Skeletons Bats
Hunter Skeletons Bats Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel Skeletons Electro Spirit Bats Hunter
Bats Hunter Electro Spirit Fireball
Electro Spirit Fireball Barbarian Barrel
Hunter Skeletons Fisherman
Skeletons Barbarian Barrel Hunter Fisherman
Bats Skeletons Electro Spirit Fireball Barbarian Barrel Hunter Fisherman
Hunter Bats Fireball
Hunter Skeletons Bats Fireball
Fireball Electro Spirit Bats Barbarian Barrel Hunter
Hunter
Fireball Hunter Fisherman
Skeletons Bats Fireball Hunter Fisherman
Fireball Electro Spirit Bats Barbarian Barrel Hunter Fisherman
Barbarian Barrel Hunter Electro Spirit Bats Fireball Fisherman
Hunter Fisherman
Electro Spirit Bats Fireball Barbarian Barrel Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Hunter Fisherman
Skeletons Bats Hunter Fisherman
Hunter Bats Fireball Barbarian Barrel Fisherman
Skeletons Hunter Fisherman
Fireball Skeletons Electro Spirit Bats Hunter
Skeletons Bats Fireball Hunter
Hunter Fisherman
Skeletons Electro Spirit Bats Fireball Barbarian Barrel
Skeletons
Bats Hunter
Fireball
Skeletons Fireball Hunter
Fireball
Skeletons Electro Spirit Bats Fireball Barbarian Barrel Hunter Fisherman
Bats Electro Spirit Fireball Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Electro Spirit Bats Hunter
Fireball Barbarian Barrel Hunter
Fireball Fisherman
Bats Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball
Fireball Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats Fisherman
Fireball Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel
Fireball
Fireball
Fisherman
Fireball Barbarian Barrel
Electro Spirit Fireball Barbarian Barrel Hunter
Fisherman
Fireball Barbarian Barrel Hunter Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Bats Fireball Hunter
Electro Spirit Bats Fireball
Fireball
Fireball Hunter
Electro Spirit Fireball
Fireball
Electro Spirit Bats Fireball Barbarian Barrel
Fireball Hunter
Fireball Barbarian Barrel
Fireball Hunter
Fireball
Fireball
Electro Spirit Bats Fireball
Bats Fireball
Fireball Barbarian Barrel

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