My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs Goblin Barrel Fisherman
Giant Snowball
Skeletons Bats Royal Hogs Goblin Barrel Fisherman
Zap
Skeletons Bats Firecracker Royal Hogs Goblin Barrel Fisherman
Barbarian Barrel
Skeletons Electro Spirit Firecracker Royal Hogs Goblin Barrel
The Log
Skeletons Electro Spirit Firecracker Royal Hogs Goblin Barrel Fisherman
Earthquake
Skeletons Firecracker Royal Hogs Goblin Barrel
Arrows
Skeletons Electro Spirit Bats Firecracker Royal Hogs Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Bats Firecracker Royal Hogs Goblin Barrel Fisherman
Fireball
Firecracker Royal Hogs Goblin Barrel Fisherman
Poison
Bats Firecracker Royal Hogs Fisherman
Lightning
Fisherman
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Arrows Firecracker Goblin Barrel Fisherman Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Arrows

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bats
Firecracker Royal Hogs Goblin Barrel Fisherman
Arrows
Royal Hogs Goblin Barrel
Firecracker
Bats Royal Hogs Goblin Barrel Fisherman
Royal Hogs
Arrows Bats Firecracker Goblin Barrel Fisherman
Goblin Barrel
Bats Arrows Firecracker Royal Hogs
Fisherman
Bats Firecracker Royal Hogs

Defense Synergies 1 7

Skeletons
Fisherman Electro Spirit Bats Firecracker
Electro Spirit
Skeletons Fisherman
Bats
Skeletons Firecracker Fisherman
Arrows
Firecracker
Skeletons Bats Fisherman
Royal Hogs
Goblin Barrel
Fisherman
Skeletons Electro Spirit Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Bats Firecracker Fisherman
Fisherman Skeletons Bats
Skeletons Bats Firecracker Fisherman
Arrows Firecracker
Arrows Skeletons Electro Spirit Bats Firecracker
Bats Electro Spirit Arrows Firecracker
Electro Spirit Arrows
Skeletons Fisherman
Skeletons Firecracker Fisherman
Bats Skeletons Electro Spirit Arrows Firecracker Fisherman
Arrows Bats Firecracker
Skeletons Bats
Electro Spirit Bats Arrows Firecracker
Fisherman
Skeletons Bats Arrows Firecracker Fisherman
Arrows Electro Spirit Bats Firecracker Fisherman
Arrows Electro Spirit Bats Firecracker Fisherman
Fisherman
Electro Spirit Bats Arrows Firecracker Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
Arrows Firecracker Fisherman
Skeletons Bats Fisherman
Bats Fisherman
Skeletons Fisherman
Arrows Firecracker Skeletons Electro Spirit Bats
Skeletons Bats
Fisherman
Skeletons Electro Spirit Bats Firecracker
Skeletons
Bats
Arrows
Skeletons
Firecracker
Skeletons Electro Spirit Bats Firecracker Fisherman
Bats Arrows Electro Spirit Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Bats Fisherman
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows
Fisherman
Arrows
Arrows Firecracker Electro Spirit
Fisherman
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Bats Arrows Firecracker
Electro Spirit Bats Firecracker
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Bats
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Electro Spirit Bats Firecracker
Firecracker Bats
Firecracker

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