My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Wizard Princess Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Fisherman
Giant Snowball
Skeletons Princess Fisherman
Zap
Skeletons Princess Fisherman
Barbarian Barrel
Skeletons Wizard Princess Ice Wizard
The Log
Skeletons Princess Fisherman
Earthquake
Skeletons
Arrows
Skeletons Princess
Royal Delivery
Skeletons Wizard Princess Ice Wizard Fisherman
Fireball
Wizard Princess Ice Wizard Fisherman
Poison
Wizard Princess Ice Wizard Fisherman
Lightning
Wizard Ice Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Earthquake Princess Ice Wizard Fisherman Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Earthquake Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Earthquake
Giant The Log
Giant
Earthquake Wizard The Log Princess Ice Wizard Fisherman
Wizard
Giant
The Log
Earthquake Giant Princess Fisherman
Princess
Giant The Log
Ice Wizard
Giant Fisherman
Fisherman
Giant The Log Ice Wizard

Defense Synergies 1 15

Skeletons
Fisherman Earthquake Wizard The Log Princess Ice Wizard
Earthquake
Skeletons The Log Princess Ice Wizard
Giant
Wizard
Skeletons The Log Ice Wizard
The Log
Skeletons Earthquake Wizard Princess Ice Wizard Fisherman
Princess
Skeletons Earthquake The Log Ice Wizard
Ice Wizard
Skeletons Earthquake Wizard The Log Princess Fisherman
Fisherman
Skeletons The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard The Log
Skeletons The Log Ice Wizard Fisherman
Fisherman Skeletons Ice Wizard
Skeletons Ice Wizard Fisherman
Earthquake The Log Princess
The Log Skeletons Earthquake Ice Wizard
Wizard Princess Ice Wizard
Earthquake The Log
Skeletons Princess Ice Wizard Fisherman
Skeletons Ice Wizard Fisherman
Ice Wizard Skeletons Earthquake Wizard The Log Princess Fisherman
Wizard Princess Ice Wizard
Skeletons Earthquake Wizard The Log Ice Wizard
Wizard Earthquake The Log Princess
The Log Fisherman
Wizard Skeletons Fisherman
Wizard The Log Ice Wizard Fisherman
Earthquake Wizard The Log Princess Ice Wizard Fisherman
Fisherman
Wizard Earthquake The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
Wizard The Log Fisherman
Skeletons The Log Fisherman
The Log Fisherman
Skeletons Fisherman
Wizard Skeletons Princess Ice Wizard
Skeletons Ice Wizard
Fisherman
Skeletons The Log
Skeletons
The Log
Skeletons Wizard
Wizard Princess
Skeletons The Log Fisherman
Earthquake Wizard The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess The Log
The Log Princess Ice Wizard Fisherman
Earthquake The Log
Earthquake The Log
Wizard Earthquake The Log
Wizard Princess Ice Wizard
Earthquake Wizard The Log Princess
Earthquake The Log Wizard Princess Ice Wizard
The Log Wizard Fisherman
Fisherman
Earthquake Wizard The Log Princess Fisherman
Wizard Princess
Earthquake The Log Princess Fisherman
Earthquake Princess Fisherman
Earthquake Princess The Log Fisherman
Earthquake Wizard The Log Princess
Earthquake Wizard The Log Princess
Earthquake
Fisherman
Earthquake Wizard The Log Princess Fisherman
Earthquake Wizard The Log Princess
Earthquake The Log
Wizard Princess
The Log Fisherman
Earthquake The Log
Earthquake The Log Wizard Princess Ice Wizard
Fisherman
The Log Earthquake Wizard Princess Ice Wizard Fisherman
Wizard The Log Princess Fisherman
The Log Fisherman
Wizard Princess Ice Wizard
Wizard
Earthquake Wizard The Log
Princess
Earthquake Wizard The Log Princess
Earthquake Princess
Wizard Princess Ice Wizard
The Log
Wizard Princess
The Log Earthquake Wizard Princess
The Log Princess
Princess
The Log Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: