My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Hunter Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Cannon Fisherman
Zap
Skeletons Cannon Royal Giant Fisherman
Barbarian Barrel
Skeletons Cannon Hunter
The Log
Skeletons Cannon Royal Giant Hunter Fisherman
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Hunter Fisherman Mother Witch
Fireball
Cannon Hunter Fisherman Mother Witch
Poison
Cannon Hunter Fisherman Mother Witch
Lightning
Cannon Hunter Fisherman Mother Witch
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Royal Delivery Fisherman Fireball Hunter Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Cannon Royal Delivery Fisherman

Attack Synergies 5 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Royal Delivery
Royal Giant
Fireball Hunter Fisherman Mother Witch
Fireball
Royal Giant
Hunter
Royal Giant Fisherman
Fisherman
Royal Giant Hunter
Mother Witch
Royal Giant

Defense Synergies 4 9

Skeletons
Cannon Fisherman Royal Delivery Hunter
Cannon
Skeletons Royal Delivery Fireball Hunter Mother Witch
Royal Delivery
Cannon Skeletons Fireball Hunter Mother Witch
Royal Giant
Fireball
Cannon Royal Delivery
Hunter
Fisherman Skeletons Cannon Royal Delivery
Fisherman
Skeletons Hunter Mother Witch
Mother Witch
Cannon Royal Delivery Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Hunter Skeletons Cannon Royal Delivery Fisherman
Cannon Hunter Fisherman Skeletons Royal Delivery
Cannon Hunter Skeletons Fisherman
Royal Delivery Fireball
Royal Delivery Fireball Skeletons Cannon Hunter Mother Witch
Hunter Cannon Royal Delivery Fireball
Cannon Fireball
Cannon Hunter Skeletons Fisherman
Skeletons Cannon Royal Delivery Hunter Fisherman
Mother Witch Skeletons Cannon Royal Delivery Fireball Hunter Fisherman
Hunter Royal Delivery Fireball
Cannon Hunter Skeletons Royal Delivery Fireball
Fireball Cannon Royal Delivery Hunter
Cannon Hunter
Cannon Royal Delivery Fireball Hunter Fisherman
Skeletons Cannon Royal Delivery Fireball Hunter Fisherman
Cannon Royal Delivery Fireball Hunter Fisherman
Royal Delivery Hunter Cannon Fireball Fisherman Mother Witch
Cannon Hunter Fisherman
Cannon Royal Delivery Fireball Hunter Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Fireball Fisherman
Royal Delivery Fireball Hunter Fisherman
Royal Delivery Skeletons Hunter Fisherman
Hunter Royal Delivery Fireball Fisherman
Skeletons Cannon Royal Delivery Hunter Fisherman
Royal Delivery Fireball Mother Witch Skeletons Hunter
Royal Delivery Skeletons Fireball Hunter
Royal Delivery Hunter Fisherman
Royal Delivery Skeletons Fireball
Skeletons Cannon Royal Delivery
Hunter
Royal Delivery Fireball
Royal Delivery Skeletons Cannon Fireball Hunter
Cannon Fireball
Skeletons Royal Delivery Fireball Hunter Fisherman
Cannon Royal Delivery Fireball Hunter Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Fisherman
Fireball
Fireball
Fireball
Fireball Mother Witch Hunter
Fireball Hunter
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball
Fireball Hunter Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Hunter
Fireball
Fireball
Fisherman
Fireball Hunter Fisherman
Fireball Mother Witch
Fireball
Fireball
Fisherman
Fireball
Mother Witch Fireball Hunter
Fisherman
Fireball Hunter Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Hunter Mother Witch
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Fireball
Fireball Hunter
Fireball
Fireball Hunter
Fireball
Fireball
Fireball
Fireball
Fireball

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