My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Elixir Golem Electro Wizard
The Log
Skeletons Cannon Firecracker Elixir Golem
Earthquake
Skeletons Cannon Firecracker Elixir Golem
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elixir Golem Battle Healer Electro Wizard
Fireball
Cannon Firecracker Elixir Golem Battle Healer Electro Wizard
Poison
Cannon Firecracker Elixir Golem Battle Healer Electro Wizard
Lightning
Cannon Battle Healer Electro Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Elixir Golem Battle Healer Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Elixir Golem Battle Healer Mega Knight
Elixir Golem
Firecracker Battle Healer The Log
Battle Healer
Elixir Golem Firecracker Electro Wizard
The Log
Elixir Golem Mega Knight
Electro Wizard
Battle Healer Mega Knight
Mega Knight
Firecracker The Log Electro Wizard

Defense Synergies 3 15

Skeletons
Cannon Firecracker Battle Healer The Log Electro Wizard
Cannon
Skeletons The Log Firecracker Battle Healer Electro Wizard
Firecracker
The Log Skeletons Cannon Battle Healer Electro Wizard Mega Knight
Elixir Golem
Battle Healer
Skeletons Cannon Firecracker The Log Electro Wizard
The Log
Cannon Firecracker Skeletons Battle Healer Electro Wizard Mega Knight
Electro Wizard
Skeletons Cannon Firecracker Battle Healer The Log Mega Knight
Mega Knight
Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Electro Wizard
Skeletons Cannon Firecracker Battle Healer The Log Electro Wizard Mega Knight
Cannon Mega Knight Skeletons Electro Wizard
Cannon Skeletons Firecracker Electro Wizard Mega Knight
Firecracker Battle Healer The Log Mega Knight
The Log Skeletons Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker
Cannon Battle Healer The Log Electro Wizard Mega Knight
Cannon Skeletons
Skeletons Cannon Firecracker Battle Healer Electro Wizard Mega Knight
Electro Wizard Skeletons Cannon Firecracker The Log Mega Knight
Firecracker Electro Wizard
Cannon Mega Knight Skeletons Battle Healer The Log Electro Wizard
Mega Knight Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard Mega Knight
Cannon The Log Electro Wizard Mega Knight
Mega Knight Skeletons Cannon Firecracker Electro Wizard
Cannon Mega Knight Firecracker Battle Healer The Log Electro Wizard
The Log Cannon Firecracker Battle Healer Electro Wizard Mega Knight
Cannon Electro Wizard
Mega Knight Cannon Firecracker Battle Healer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Battle Healer Electro Wizard
Electro Wizard Firecracker Battle Healer The Log Mega Knight
Mega Knight Skeletons Battle Healer The Log Electro Wizard
Mega Knight Battle Healer The Log Electro Wizard
Skeletons Cannon Battle Healer Mega Knight
Firecracker Skeletons Electro Wizard
Skeletons Battle Healer Electro Wizard
Mega Knight Battle Healer
Electro Wizard Mega Knight Skeletons Firecracker The Log
Skeletons Cannon
Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight Skeletons Cannon
Cannon Firecracker Mega Knight
Electro Wizard Skeletons Firecracker Battle Healer The Log
Mega Knight Cannon Firecracker Battle Healer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight

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