My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Electro Wizard Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Ram Rider Sparky
Giant Snowball
Skeletons Bomber Ram Rider
Zap
Skeletons Bomber Ram Rider Sparky
Barbarian Barrel
Skeletons Bomber Heal Spirit Electro Wizard Sparky
The Log
Skeletons Bomber Heal Spirit Ram Rider Sparky
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Heal Spirit
Royal Delivery
Skeletons Bomber Heal Spirit Electro Wizard Ram Rider Sparky
Fireball
Bomber Electro Wizard Ram Rider Sparky
Poison
Bomber Electro Wizard Sparky
Lightning
Electro Wizard Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Bomber Giant Snowball Electro Wizard Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Heal Spirit Bomber Giant Snowball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Snowball Heal Spirit Ram Rider Sparky Mega Knight
Giant Snowball
Ram Rider Bomber Electro Wizard Sparky Mega Knight
Heal Spirit
Bomber Ram Rider Sparky Mega Knight
Electro Wizard
Giant Snowball Ram Rider Sparky Mega Knight
Ram Rider
Giant Snowball Bomber Heal Spirit Electro Wizard Mega Knight
Sparky
Bomber Giant Snowball Heal Spirit Electro Wizard
Mega Knight
Bomber Giant Snowball Heal Spirit Electro Wizard Ram Rider

Defense Synergies 2 11

Skeletons
Bomber Giant Snowball Electro Wizard Ram Rider Sparky
Bomber
Skeletons Giant Snowball Electro Wizard
Giant Snowball
Ram Rider Mega Knight Skeletons Bomber Electro Wizard Sparky
Heal Spirit
Electro Wizard
Skeletons Bomber Giant Snowball Ram Rider Mega Knight
Ram Rider
Giant Snowball Skeletons Electro Wizard
Sparky
Skeletons Giant Snowball
Mega Knight
Giant Snowball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard Ram Rider Sparky
Sparky Skeletons Bomber Electro Wizard Ram Rider Mega Knight
Ram Rider Sparky Mega Knight Skeletons Bomber Giant Snowball Electro Wizard
Sparky Skeletons Bomber Electro Wizard Ram Rider Mega Knight
Bomber Sparky Mega Knight
Skeletons Bomber Giant Snowball Electro Wizard Mega Knight
Giant Snowball Electro Wizard Ram Rider
Electro Wizard Ram Rider Sparky Mega Knight
Sparky Skeletons
Skeletons Bomber Giant Snowball Electro Wizard Sparky Mega Knight
Electro Wizard Skeletons Bomber Giant Snowball Ram Rider Mega Knight
Giant Snowball Electro Wizard Ram Rider
Sparky Mega Knight Skeletons Bomber Giant Snowball Electro Wizard Ram Rider
Bomber Sparky Mega Knight Giant Snowball Electro Wizard
Sparky Electro Wizard Ram Rider Mega Knight
Giant Snowball Electro Wizard Ram Rider Sparky Mega Knight
Sparky Mega Knight Skeletons Bomber Electro Wizard
Mega Knight Bomber Giant Snowball Electro Wizard Ram Rider
Giant Snowball Bomber Electro Wizard Ram Rider Mega Knight
Sparky Electro Wizard Ram Rider
Bomber Mega Knight Giant Snowball Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Giant Snowball Electro Wizard Sparky
Electro Wizard Bomber Giant Snowball Mega Knight
Mega Knight Skeletons Electro Wizard Ram Rider Sparky
Mega Knight Electro Wizard Ram Rider Sparky
Skeletons Ram Rider Sparky Mega Knight
Skeletons Giant Snowball Electro Wizard Ram Rider
Sparky Skeletons Electro Wizard Ram Rider
Mega Knight Sparky
Electro Wizard Mega Knight Skeletons Giant Snowball Sparky
Skeletons Sparky
Mega Knight Sparky
Mega Knight Giant Snowball Electro Wizard
Mega Knight Skeletons Ram Rider Sparky
Bomber Sparky Mega Knight
Electro Wizard Sparky Skeletons Bomber
Mega Knight Bomber Giant Snowball Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Giant Snowball Electro Wizard Ram Rider
Sparky
Sparky
Bomber Giant Snowball Sparky Mega Knight
Giant Snowball Ram Rider
Bomber Sparky
Giant Snowball Ram Rider
Giant Snowball Ram Rider
Giant Snowball Electro Wizard Sparky
Electro Wizard Ram Rider Sparky
Giant Snowball
Giant Snowball Sparky
Giant Snowball Sparky
Bomber Giant Snowball Sparky
Sparky Mega Knight
Giant Snowball Sparky
Bomber Sparky
Bomber Giant Snowball Electro Wizard Sparky Mega Knight
Bomber Giant Snowball Mega Knight
Sparky Mega Knight
Giant Snowball
Sparky
Giant Snowball
Giant Snowball Bomber Sparky Mega Knight
Giant Snowball Electro Wizard Ram Rider Sparky
Giant Snowball Ram Rider Sparky Mega Knight
Sparky
Giant Snowball Electro Wizard Sparky
Electro Wizard Giant Snowball
Giant Snowball Sparky
Bomber Giant Snowball Sparky Mega Knight
Giant Snowball Electro Wizard Sparky
Sparky Mega Knight
Giant Snowball Sparky
Electro Wizard
Giant Snowball Electro Wizard Ram Rider
Electro Wizard Sparky Mega Knight
Bomber Giant Snowball
Giant Snowball Sparky
Sparky Mega Knight
Giant Snowball Electro Wizard Sparky
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard Sparky Mega Knight

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