My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Tesla Elixir Collector X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Little Prince
Zap
Skeletons Bomber X-Bow Little Prince
Barbarian Barrel
Skeletons Bomber Knight Tesla X-Bow Little Prince
The Log
Skeletons Bomber X-Bow Little Prince
Earthquake
Skeletons Bomber Tesla Elixir Collector X-Bow
Arrows
Skeletons Bomber Little Prince
Royal Delivery
Skeletons Bomber Knight Little Prince
Fireball
Bomber Tesla Elixir Collector X-Bow Little Prince
Poison
Bomber Elixir Collector X-Bow Little Prince
Lightning
Knight Tesla Elixir Collector X-Bow Little Prince
Rocket
Elixir Collector X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Knight Little Prince Tesla Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Knight

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight X-Bow
Knight
X-Bow Bomber The Log Little Prince
Tesla
Elixir Collector
X-Bow
Knight The Log Bomber
The Log
X-Bow Knight Little Prince
Little Prince
Knight The Log

Defense Synergies 9 10

Skeletons
Tesla X-Bow Bomber Knight The Log Little Prince
Bomber
Knight Skeletons Tesla X-Bow The Log
Knight
Bomber Tesla X-Bow Little Prince Skeletons The Log
Tesla
Skeletons Knight X-Bow The Log Bomber Little Prince
Elixir Collector
X-Bow
Skeletons Knight Tesla The Log Bomber
The Log
Tesla X-Bow Skeletons Bomber Knight Little Prince
Little Prince
Knight Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla X-Bow The Log
Skeletons Bomber Knight Tesla X-Bow The Log
Tesla Skeletons Bomber Knight
Tesla Skeletons Bomber Knight
Bomber X-Bow The Log
The Log Skeletons Bomber Tesla X-Bow
Tesla X-Bow Little Prince
Tesla X-Bow The Log
Tesla Skeletons X-Bow
Knight Skeletons Bomber Tesla Little Prince
Skeletons Bomber Knight Tesla X-Bow The Log
Tesla
Tesla Skeletons Bomber Knight X-Bow The Log
Bomber Tesla X-Bow The Log
Knight Tesla X-Bow
Tesla X-Bow The Log
Tesla Skeletons Bomber Knight X-Bow
Tesla Bomber Knight X-Bow The Log Little Prince
The Log Bomber Knight Tesla Little Prince
Tesla
Bomber Knight Tesla The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla X-Bow
Bomber Knight Tesla X-Bow The Log
Skeletons Knight The Log
Knight Tesla X-Bow The Log
Skeletons Knight Tesla
Skeletons Tesla
Skeletons Knight Tesla
Knight Tesla
Skeletons Knight X-Bow The Log
Skeletons Tesla
Knight Tesla
The Log
Skeletons Knight Tesla
Bomber Tesla
Tesla Skeletons Bomber Knight X-Bow The Log Little Prince
Bomber Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow The Log
X-Bow The Log
X-Bow The Log
Knight The Log
Bomber The Log
Bomber The Log
X-Bow The Log
The Log X-Bow
X-Bow
Knight X-Bow The Log
Knight The Log
X-Bow
X-Bow The Log
X-Bow Bomber The Log
X-Bow The Log
Bomber
Bomber X-Bow The Log
Bomber X-Bow The Log Little Prince
X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Bomber Little Prince
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow Little Prince
Bomber X-Bow The Log
The Log
X-Bow
The Log
Knight
The Log Bomber
The Log
X-Bow The Log Little Prince

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