My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Hog Rider Dark Prince
Giant Snowball
Skeletons Bats Archers Hog Rider
Zap
Skeletons Bats Archers Dark Prince
Barbarian Barrel
Skeletons Archers Dark Prince
The Log
Skeletons Archers Hog Rider Dark Prince
Earthquake
Skeletons Archers Hog Rider
Arrows
Skeletons Bats Archers
Royal Delivery
Skeletons Bats Archers Hog Rider Dark Prince
Fireball
Archers Hog Rider
Poison
Bats Archers
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Barbarian Barrel Archers Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Barbarian Barrel

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Zap Barbarian Barrel Dark Prince
Zap
Hog Rider Bats Archers Barbarian Barrel Dark Prince Mega Knight
Archers
Zap Hog Rider Barbarian Barrel Dark Prince Mega Knight
Hog Rider
Bats Zap Archers Barbarian Barrel Dark Prince Mega Knight
Barbarian Barrel
Bats Zap Archers Hog Rider Dark Prince Mega Knight
Dark Prince
Bats Zap Archers Hog Rider Barbarian Barrel
Mega Knight
Bats Zap Archers Hog Rider Barbarian Barrel

Defense Synergies 2 16

Skeletons
Bats Zap Archers Barbarian Barrel Dark Prince
Bats
Skeletons Zap Barbarian Barrel Dark Prince Mega Knight
Zap
Mega Knight Skeletons Bats Archers Barbarian Barrel Dark Prince
Archers
Barbarian Barrel Skeletons Zap Dark Prince Mega Knight
Hog Rider
Barbarian Barrel
Archers Skeletons Bats Zap Dark Prince Mega Knight
Dark Prince
Skeletons Bats Zap Archers Barbarian Barrel
Mega Knight
Zap Bats Archers Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel
Skeletons Bats Zap Dark Prince Mega Knight
Mega Knight Skeletons Bats Archers Dark Prince
Skeletons Bats Dark Prince Mega Knight
Barbarian Barrel Dark Prince Mega Knight
Barbarian Barrel Skeletons Bats Zap Archers Dark Prince Mega Knight
Bats Zap Archers
Zap Barbarian Barrel Mega Knight
Skeletons
Skeletons Archers Barbarian Barrel Dark Prince Mega Knight
Bats Archers Skeletons Zap Barbarian Barrel Dark Prince Mega Knight
Bats Zap Archers
Mega Knight Skeletons Bats Zap Dark Prince
Mega Knight Bats Zap Barbarian Barrel Dark Prince
Mega Knight
Zap Mega Knight
Mega Knight Skeletons Bats Dark Prince
Mega Knight Bats Zap Archers Barbarian Barrel Dark Prince
Zap Barbarian Barrel Bats Archers Dark Prince Mega Knight
Dark Prince Mega Knight Bats Archers Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Archers Barbarian Barrel Dark Prince
Zap Archers Barbarian Barrel Mega Knight
Mega Knight Skeletons Bats Zap Dark Prince
Dark Prince Mega Knight Bats Zap Barbarian Barrel
Skeletons Dark Prince Mega Knight
Skeletons Bats Zap Archers
Dark Prince Skeletons Bats Archers
Mega Knight Dark Prince
Zap Mega Knight Skeletons Bats Barbarian Barrel Dark Prince
Skeletons
Mega Knight Bats Dark Prince
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Skeletons
Archers Mega Knight
Skeletons Bats Zap Archers Barbarian Barrel Dark Prince
Bats Mega Knight Zap Archers Barbarian Barrel Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Dark Prince
Zap Barbarian Barrel Dark Prince Mega Knight
Bats Zap
Archers
Zap Barbarian Barrel
Zap
Bats
Zap Barbarian Barrel Dark Prince
Zap Archers
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Zap Archers Barbarian Barrel Dark Prince Mega Knight
Zap Barbarian Barrel Mega Knight
Mega Knight
Zap Barbarian Barrel
Zap Barbarian Barrel Dark Prince Mega Knight
Zap Barbarian Barrel
Zap Mega Knight
Zap Barbarian Barrel
Bats Zap Archers
Zap Bats
Zap Mega Knight
Zap
Mega Knight
Zap Bats Archers Barbarian Barrel Dark Prince
Zap Archers
Barbarian Barrel
Dark Prince Mega Knight
Zap
Zap
Dark Prince Mega Knight
Zap Bats
Bats Zap
Zap Barbarian Barrel Dark Prince Mega Knight

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