My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Balloon
Giant Snowball
Skeletons Bats Goblin Barrel Witch Balloon
Zap
Skeletons Bats Goblin Barrel Witch Balloon
Barbarian Barrel
Skeletons Tesla Goblin Barrel Witch
The Log
Skeletons Goblin Barrel Witch
Earthquake
Skeletons Tesla Goblin Barrel Witch
Arrows
Skeletons Bats Goblin Barrel Witch
Royal Delivery
Skeletons Bats Goblin Barrel Witch Balloon
Fireball
Tesla Goblin Barrel Witch Balloon
Poison
Bats Witch Balloon
Lightning
Tesla Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Goblin Barrel Tesla Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Mega Knight Goblin Barrel
Tesla
Goblin Barrel
Bats Balloon Mega Knight
Witch
Mega Knight
Balloon
Bats Goblin Barrel The Log Mega Knight
The Log
Balloon Mega Knight
Mega Knight
Bats Goblin Barrel Witch Balloon The Log

Defense Synergies 2 9

Skeletons
Tesla Bats Witch The Log
Bats
Skeletons Tesla The Log Mega Knight
Tesla
Skeletons The Log Bats
Goblin Barrel
Witch
Skeletons The Log Mega Knight
Balloon
The Log
Tesla Skeletons Bats Witch Mega Knight
Mega Knight
Bats Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Skeletons Bats Tesla Witch The Log Mega Knight
Tesla Witch Mega Knight Skeletons Bats
Tesla Witch Skeletons Bats Mega Knight
The Log Mega Knight
The Log Skeletons Bats Tesla Mega Knight
Bats Tesla Witch
Tesla The Log Mega Knight
Tesla Witch Skeletons
Skeletons Tesla Mega Knight
Bats Witch Skeletons Tesla The Log Mega Knight
Tesla Bats Witch
Tesla Mega Knight Skeletons Bats Witch The Log
Mega Knight Bats Tesla Witch The Log
Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Bats Witch
Tesla Mega Knight Bats Witch The Log
Witch The Log Bats Tesla Mega Knight
Tesla
Mega Knight Bats Tesla Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Witch
Tesla The Log Mega Knight
Mega Knight Skeletons Bats Witch The Log
Mega Knight Bats Tesla The Log
Skeletons Tesla Witch Mega Knight
Skeletons Bats Tesla Witch
Skeletons Bats Tesla Witch
Mega Knight Tesla
Mega Knight Skeletons Bats Witch The Log
Witch Skeletons Tesla
Mega Knight Bats Tesla Witch
Mega Knight The Log
Mega Knight Skeletons Tesla Witch
Tesla Witch Mega Knight
Tesla Witch Skeletons Bats The Log
Bats Mega Knight Tesla Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log Mega Knight
Bats Witch
Witch The Log
The Log
The Log
Bats
The Log
The Log
The Log
Witch The Log
The Log Mega Knight
Bats
The Log Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight
Witch
The Log Witch
Witch The Log Mega Knight
The Log
Bats Witch
Bats Witch
The Log Mega Knight
Mega Knight
The Log
Bats Witch
Witch
The Log
Mega Knight
The Log
Mega Knight
Bats Witch The Log
Bats Witch
Witch The Log Mega Knight

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