My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Dragons Royal Giant Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Bats Skeleton Dragons Witch
Zap
Skeletons Bats Royal Giant Witch
Barbarian Barrel
Skeletons Valkyrie Witch
The Log
Skeletons Royal Giant Mini P.E.K.K.A Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Bats Skeleton Dragons Witch
Royal Delivery
Skeletons Bats Skeleton Dragons Mini P.E.K.K.A Valkyrie Witch
Fireball
Skeleton Dragons Witch
Poison
Bats Skeleton Dragons Witch
Lightning
Skeleton Dragons Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Skeleton Dragons Mini P.E.K.K.A Valkyrie Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Bats Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Valkyrie Mega Knight Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons
Bats Royal Giant Mini P.E.K.K.A Valkyrie Mega Knight
Royal Giant
Bats Skeleton Dragons Witch
Mini P.E.K.K.A
Bats Skeleton Dragons Valkyrie Mega Knight
Valkyrie
Bats Skeleton Dragons Mini P.E.K.K.A Witch
Witch
Royal Giant Valkyrie Mega Knight
Mega Knight
Bats Skeleton Dragons Mini P.E.K.K.A Witch

Defense Synergies 0 14

Skeletons
Bats Skeleton Dragons Mini P.E.K.K.A Witch
Bats
Skeletons Mini P.E.K.K.A Valkyrie Mega Knight
Skeleton Dragons
Skeletons Mini P.E.K.K.A Valkyrie Mega Knight
Royal Giant
Mini P.E.K.K.A
Skeletons Bats Skeleton Dragons Valkyrie Witch
Valkyrie
Bats Skeleton Dragons Mini P.E.K.K.A Witch
Witch
Skeletons Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Bats Skeleton Dragons Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie
Mini P.E.K.K.A Skeletons Bats Skeleton Dragons Valkyrie Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Skeletons Bats Skeleton Dragons Valkyrie
Mini P.E.K.K.A Witch Skeletons Bats Skeleton Dragons Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Mega Knight
Skeletons Bats Skeleton Dragons Valkyrie Mega Knight
Bats Skeleton Dragons Witch
Skeleton Dragons Valkyrie Mega Knight
Mini P.E.K.K.A Witch Skeletons
Skeletons Mini P.E.K.K.A Valkyrie Mega Knight
Bats Skeleton Dragons Valkyrie Witch Skeletons Mega Knight
Skeleton Dragons Bats Witch
Mini P.E.K.K.A Mega Knight Skeletons Bats Skeleton Dragons Valkyrie Witch
Valkyrie Mega Knight Bats Skeleton Dragons Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Skeleton Dragons Mini P.E.K.K.A Valkyrie Witch
Mega Knight Bats Skeleton Dragons Valkyrie Witch
Valkyrie Witch Bats Skeleton Dragons Mega Knight
Mini P.E.K.K.A
Skeleton Dragons Valkyrie Mega Knight Bats Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Skeletons Witch
Skeleton Dragons Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight Bats
Skeletons Mini P.E.K.K.A Valkyrie Witch Mega Knight
Skeleton Dragons Skeletons Bats Witch
Mini P.E.K.K.A Skeletons Bats Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Skeletons Bats Skeleton Dragons Mini P.E.K.K.A Valkyrie Witch
Witch Skeletons Skeleton Dragons
Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Skeletons Valkyrie Witch
Skeleton Dragons Valkyrie Witch Mega Knight
Witch Skeletons Bats Skeleton Dragons Mini P.E.K.K.A Valkyrie
Bats Valkyrie Mega Knight Skeleton Dragons Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Valkyrie
Skeleton Dragons Valkyrie Mega Knight
Skeleton Dragons Bats Witch
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Bats Mini P.E.K.K.A
Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons Mega Knight
Bats Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Mega Knight
Skeleton Dragons Valkyrie Witch Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Valkyrie Witch Mega Knight
Witch
Skeleton Dragons Witch
Skeleton Dragons Witch Mega Knight
Skeleton Dragons
Bats Skeleton Dragons Witch
Bats Skeleton Dragons Witch
Mini P.E.K.K.A
Skeleton Dragons Mega Knight
Skeleton Dragons
Mega Knight
Bats Witch
Skeleton Dragons Witch
Skeleton Dragons Mini P.E.K.K.A Valkyrie Mega Knight
Skeleton Dragons
Skeleton Dragons Mega Knight
Bats Skeleton Dragons Witch
Bats Skeleton Dragons Witch
Witch Mega Knight

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