My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Mediocre
Synergy
RIP
Versatility
Bad
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Collector Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Clone Giant Skeleton Night Witch
Giant Snowball
Skeletons Bats Clone Night Witch
Zap
Skeletons Bats Clone Night Witch
Barbarian Barrel
Skeletons Clone Giant Skeleton Night Witch
The Log
Skeletons Clone Giant Skeleton
Earthquake
Skeletons Elixir Collector Clone
Arrows
Skeletons Bats Clone Night Witch
Royal Delivery
Skeletons Bats Clone Giant Skeleton Night Witch
Fireball
Elixir Collector Clone Night Witch
Poison
Bats Elixir Collector Clone Night Witch
Lightning
Elixir Collector Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Rage Clone Giant Skeleton Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Rage Clone Night Witch Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats Rage

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Skeleton Rage Clone
Elixir Collector
Mirror
Giant Skeleton Night Witch
Rage
Bats Giant Skeleton Night Witch
Clone
Giant Skeleton Night Witch Bats
Giant Skeleton
Bats Clone Mirror Rage Night Witch
Night Witch
Clone Mirror Rage Giant Skeleton

Defense Synergies 0 5

Skeletons
Bats Giant Skeleton Night Witch
Bats
Skeletons Giant Skeleton
Elixir Collector
Mirror
Night Witch
Rage
Clone
Giant Skeleton
Skeletons Bats
Night Witch
Skeletons Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Bats Night Witch
Skeletons Bats Giant Skeleton Night Witch
Night Witch Skeletons Bats
Giant Skeleton
Skeletons Bats Night Witch
Bats Night Witch
Giant Skeleton
Skeletons Night Witch
Skeletons Giant Skeleton Night Witch
Bats Skeletons Giant Skeleton Night Witch
Bats Night Witch
Night Witch Skeletons Bats Giant Skeleton
Bats Night Witch
Skeletons Bats Night Witch
Bats Night Witch
Bats Giant Skeleton
Bats Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Giant Skeleton Skeletons Bats
Giant Skeleton Bats Night Witch
Giant Skeleton Skeletons Night Witch
Skeletons Bats
Skeletons Bats Giant Skeleton Night Witch
Giant Skeleton
Giant Skeleton Skeletons Bats
Skeletons
Bats Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Night Witch
Skeletons Bats Giant Skeleton Night Witch
Bats Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Bats
Bats Night Witch
Bats Night Witch
Giant Skeleton Night Witch
Bats Night Witch
Bats
Night Witch
Night Witch
Giant Skeleton
Bats Night Witch
Giant Skeleton
Bats Giant Skeleton
Bats
Giant Skeleton

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