My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Goblin Barrel
Barbarian Barrel
Skeletons Knight Tesla Wizard Goblin Barrel
The Log
Skeletons Goblin Barrel
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Knight Wizard Goblin Barrel
Fireball
Tesla Wizard Goblin Barrel
Poison
Bats Wizard
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Goblin Barrel Tesla Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Mega Knight Goblin Barrel
Knight
Bats Goblin Barrel Wizard The Log
Tesla
Wizard
Knight Mega Knight
Goblin Barrel
Knight Bats Mega Knight
The Log
Knight Mega Knight
Mega Knight
Bats Wizard Goblin Barrel The Log

Defense Synergies 4 13

Skeletons
Tesla Bats Knight Wizard The Log
Bats
Knight Skeletons Tesla The Log Mega Knight
Knight
Bats Tesla Skeletons Wizard The Log
Tesla
Skeletons Knight The Log Bats Wizard
Wizard
Skeletons Knight Tesla The Log Mega Knight
Goblin Barrel
The Log
Tesla Skeletons Bats Knight Wizard Mega Knight
Mega Knight
Bats Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log
Skeletons Bats Knight Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Bats Knight
Tesla Skeletons Bats Knight Mega Knight
The Log Mega Knight
The Log Skeletons Bats Tesla Mega Knight
Bats Tesla Wizard
Tesla The Log Mega Knight
Tesla Skeletons
Knight Skeletons Tesla Mega Knight
Bats Skeletons Knight Tesla Wizard The Log Mega Knight
Tesla Bats Wizard
Tesla Mega Knight Skeletons Bats Knight Wizard The Log
Wizard Mega Knight Bats Tesla The Log
Knight Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Wizard Mega Knight Skeletons Bats Knight
Tesla Mega Knight Bats Knight Wizard The Log
Wizard The Log Bats Knight Tesla Mega Knight
Tesla
Wizard Mega Knight Bats Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Tesla
Knight Tesla Wizard The Log Mega Knight
Mega Knight Skeletons Bats Knight The Log
Mega Knight Bats Knight Tesla The Log
Skeletons Knight Tesla Mega Knight
Wizard Skeletons Bats Tesla
Skeletons Bats Knight Tesla
Mega Knight Knight Tesla
Mega Knight Skeletons Bats Knight The Log
Skeletons Tesla
Mega Knight Bats Knight Tesla
Mega Knight The Log
Mega Knight Skeletons Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Skeletons Bats Knight The Log
Bats Mega Knight Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Wizard The Log Mega Knight
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats
Knight Wizard The Log
Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Bats
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Bats Wizard
Bats Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats
Wizard
The Log
Knight Wizard Mega Knight
The Log Wizard
Mega Knight
Bats The Log
Bats
The Log Mega Knight

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