My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Mortar
Barbarian Barrel
Skeletons Knight Mortar Wizard
The Log
Skeletons
Earthquake
Skeletons Mortar
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Wizard
Fireball
Mortar Wizard
Poison
Bats Mortar Wizard
Lightning
Knight Mortar Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Tornado Mortar Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Mortar
Knight
Bats Mortar Wizard The Log
Mortar
Knight Bats Rocket Tornado The Log
Wizard
Tornado Knight
Rocket
Tornado Mortar
Tornado
Wizard Rocket Mortar The Log
The Log
Knight Mortar Tornado

Defense Synergies 3 18

Skeletons
Bats Knight Mortar Wizard Tornado The Log
Bats
Knight Skeletons Mortar The Log
Knight
Bats Skeletons Mortar Wizard Tornado The Log
Mortar
Skeletons Bats Knight Wizard Tornado The Log
Wizard
Tornado Skeletons Knight Mortar The Log
Rocket
Tornado The Log
Tornado
Wizard Rocket Skeletons Knight Mortar The Log
The Log
Skeletons Bats Knight Mortar Wizard Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Wizard The Log
Skeletons Bats Knight Mortar The Log
Mortar Rocket Tornado Skeletons Bats Knight
Skeletons Bats Knight Mortar
Rocket Tornado The Log
Tornado The Log Skeletons Bats
Bats Rocket Tornado Mortar Wizard
Rocket The Log
Skeletons Mortar Tornado
Knight Tornado Skeletons
Bats Skeletons Knight Wizard Tornado The Log
Bats Wizard Tornado
Mortar Skeletons Bats Knight Wizard Rocket The Log
Wizard Rocket Bats Mortar Tornado The Log
Knight Mortar
Rocket Tornado Mortar The Log
Wizard Skeletons Bats Knight Mortar Tornado
Mortar Bats Knight Wizard Tornado The Log
Mortar Wizard Tornado The Log Bats Knight
Mortar Tornado
Wizard Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Mortar Wizard Rocket The Log
Skeletons Bats Knight Rocket The Log
Rocket Bats Knight Tornado The Log
Skeletons Knight
Wizard Rocket Skeletons Bats Tornado
Rocket Skeletons Bats Knight
Knight
Rocket Skeletons Bats Knight Mortar Tornado The Log
Skeletons
Bats Knight
Rocket Tornado The Log
Rocket Skeletons Knight Wizard
Wizard
Skeletons Bats Knight Mortar Rocket Tornado The Log
Bats Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket The Log
Mortar Tornado The Log
Rocket The Log
Knight Rocket The Log
Wizard Rocket Mortar The Log
Wizard Bats Rocket Tornado
Mortar Wizard Tornado The Log
The Log Wizard Tornado
The Log Mortar Wizard Tornado
Rocket Bats Tornado
Rocket Knight Mortar Wizard Tornado The Log
Wizard Rocket Tornado
Rocket Knight Mortar The Log
Mortar Rocket
Mortar The Log
Rocket Mortar Wizard The Log
Mortar Wizard Rocket The Log
Mortar Rocket Tornado
Bats Rocket
Rocket Mortar Wizard The Log
Rocket Mortar Wizard Tornado The Log
Rocket The Log
Rocket Wizard Tornado
Rocket Tornado The Log
Rocket Mortar The Log
Tornado The Log Mortar Wizard
Mortar The Log Wizard Tornado
Mortar Wizard Tornado The Log
Rocket Mortar Tornado The Log
Bats Wizard Tornado
Rocket Bats Wizard
Mortar Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Bats Rocket
Rocket Wizard Tornado
The Log
Knight Wizard Rocket
The Log Mortar Wizard
Rocket Tornado
Bats Rocket Tornado The Log
Bats Rocket Tornado
Mortar Rocket Tornado The Log

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