My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Miner
Giant Snowball
Skeletons Bats Miner
Zap
Skeletons Bats Mortar
Barbarian Barrel
Skeletons Knight Mortar Hunter
The Log
Skeletons Hunter
Earthquake
Skeletons Mortar
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Hunter Miner
Fireball
Mortar Hunter
Poison
Bats Mortar Hunter
Lightning
Knight Mortar Hunter
Rocket
Mortar Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Knight Miner Mortar Fireball Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Miner Mortar Barbarian Barrel
Knight
Bats Mortar Fireball Barbarian Barrel Hunter Miner
Mortar
Knight Miner Bats Fireball Barbarian Barrel Hunter
Fireball
Knight Mortar Miner
Barbarian Barrel
Bats Knight Mortar Hunter Miner
Hunter
Knight Mortar Barbarian Barrel
Miner
Bats Mortar Knight Fireball Barbarian Barrel

Defense Synergies 3 16

Skeletons
Bats Knight Mortar Barbarian Barrel Hunter
Bats
Knight Skeletons Mortar Barbarian Barrel Hunter
Knight
Bats Hunter Skeletons Mortar Fireball Barbarian Barrel
Mortar
Skeletons Bats Knight Fireball Barbarian Barrel
Fireball
Barbarian Barrel Knight Mortar Miner
Barbarian Barrel
Fireball Skeletons Bats Knight Mortar Hunter Miner
Hunter
Knight Skeletons Bats Barbarian Barrel
Miner
Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Barbarian Barrel
Hunter Skeletons Bats Knight Mortar
Mortar Hunter Skeletons Bats Knight
Hunter Skeletons Bats Knight Mortar
Fireball Barbarian Barrel
Fireball Barbarian Barrel Skeletons Bats Hunter
Bats Hunter Mortar Fireball
Fireball Barbarian Barrel
Hunter Skeletons Mortar
Knight Skeletons Barbarian Barrel Hunter Miner
Bats Skeletons Knight Fireball Barbarian Barrel Hunter
Hunter Bats Fireball
Mortar Hunter Skeletons Bats Knight Fireball
Fireball Bats Mortar Barbarian Barrel Hunter
Knight Mortar Hunter
Mortar Fireball Hunter
Skeletons Bats Knight Mortar Fireball Hunter
Mortar Fireball Bats Knight Barbarian Barrel Hunter
Mortar Barbarian Barrel Hunter Bats Knight Fireball
Mortar Hunter
Bats Knight Fireball Barbarian Barrel Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Barbarian Barrel
Fireball Knight Mortar Barbarian Barrel Hunter Miner
Skeletons Bats Knight Hunter
Hunter Bats Knight Fireball Barbarian Barrel
Skeletons Knight Hunter
Fireball Skeletons Bats Hunter
Skeletons Bats Knight Fireball Hunter
Knight Hunter
Skeletons Bats Knight Mortar Fireball Barbarian Barrel
Skeletons
Bats Knight Hunter
Fireball
Skeletons Knight Fireball Hunter
Fireball
Skeletons Bats Knight Mortar Fireball Barbarian Barrel Hunter
Bats Fireball Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Barbarian Barrel
Mortar Fireball Barbarian Barrel Miner
Fireball Barbarian Barrel Miner
Knight Fireball Barbarian Barrel
Fireball Mortar Barbarian Barrel
Fireball Bats Hunter
Mortar
Fireball Barbarian Barrel Hunter
Fireball Miner Mortar
Bats Fireball
Miner Knight Mortar Fireball Barbarian Barrel
Fireball
Knight Mortar Fireball Barbarian Barrel Hunter Miner
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Hunter
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Bats
Mortar Fireball Barbarian Barrel Hunter
Mortar Fireball Barbarian Barrel Miner
Fireball
Fireball
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Hunter
Mortar Fireball Miner Barbarian Barrel Hunter
Fireball Mortar Miner
Fireball Miner Mortar Barbarian Barrel
Bats Fireball Hunter
Bats Fireball
Fireball
Mortar Fireball Hunter Miner
Fireball
Fireball
Bats Fireball Barbarian Barrel
Fireball Hunter
Fireball Barbarian Barrel
Fireball Miner Knight Hunter
Mortar Fireball
Fireball
Bats Fireball
Bats Fireball
Mortar Fireball Barbarian Barrel Miner

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