My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Ice Golem Furnace Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Furnace Witch Balloon
Zap
Skeletons Bats Furnace Witch Balloon
Barbarian Barrel
Skeletons Knight Furnace Witch
The Log
Skeletons Furnace Witch
Earthquake
Skeletons Furnace Witch
Arrows
Skeletons Bats Furnace Witch
Royal Delivery
Skeletons Bats Knight Witch Balloon
Fireball
Furnace Witch Balloon
Poison
Bats Furnace Witch Balloon
Lightning
Knight Ice Golem Furnace Witch Balloon
Rocket
Furnace Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Furnace Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Ice Golem Barbarian Barrel Knight Furnace Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Ice Golem Barbarian Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Ice Golem Balloon Barbarian Barrel
Knight
Bats Balloon Furnace Barbarian Barrel Witch
Ice Golem
Bats Balloon Furnace Barbarian Barrel Witch
Furnace
Knight Ice Golem Barbarian Barrel Balloon
Barbarian Barrel
Balloon Bats Knight Ice Golem Furnace
Witch
Knight Ice Golem
Balloon
Bats Knight Ice Golem Barbarian Barrel Furnace

Defense Synergies 1 16

Skeletons
Bats Knight Ice Golem Furnace Barbarian Barrel Witch
Bats
Knight Skeletons Ice Golem Barbarian Barrel
Knight
Bats Skeletons Furnace Barbarian Barrel Witch
Ice Golem
Skeletons Bats Furnace Barbarian Barrel Witch
Furnace
Skeletons Knight Ice Golem Barbarian Barrel
Barbarian Barrel
Skeletons Bats Knight Ice Golem Furnace Witch
Witch
Skeletons Knight Ice Golem Barbarian Barrel
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Barbarian Barrel
Skeletons Bats Knight Furnace Witch
Furnace Witch Skeletons Bats Knight
Witch Skeletons Bats Knight Furnace
Barbarian Barrel
Barbarian Barrel Skeletons Bats Furnace
Bats Furnace Witch
Ice Golem Barbarian Barrel
Witch Skeletons Furnace
Knight Skeletons Ice Golem Barbarian Barrel
Bats Witch Skeletons Knight Ice Golem Furnace Barbarian Barrel
Bats Furnace Witch
Furnace Skeletons Bats Knight Witch
Bats Furnace Barbarian Barrel Witch
Knight Furnace
Furnace
Skeletons Bats Knight Furnace Witch
Bats Knight Furnace Barbarian Barrel Witch
Furnace Barbarian Barrel Witch Bats Knight Ice Golem
Bats Knight Furnace Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Ice Golem Furnace Barbarian Barrel Witch
Knight Ice Golem Barbarian Barrel
Skeletons Bats Knight Ice Golem Furnace Witch
Bats Knight Ice Golem Barbarian Barrel
Skeletons Knight Witch
Furnace Skeletons Bats Ice Golem Witch
Skeletons Bats Knight Ice Golem Furnace Witch
Knight
Skeletons Bats Knight Ice Golem Barbarian Barrel Witch
Witch Skeletons
Bats Knight Witch
Skeletons Knight Ice Golem Witch
Furnace Witch
Witch Skeletons Bats Knight Ice Golem Furnace Barbarian Barrel
Bats Ice Golem Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Knight Ice Golem Barbarian Barrel
Furnace Barbarian Barrel
Bats Ice Golem Furnace Witch
Furnace Witch
Ice Golem Barbarian Barrel
Bats
Knight Barbarian Barrel
Knight Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Golem Furnace Barbarian Barrel
Furnace Barbarian Barrel Witch
Furnace Barbarian Barrel
Barbarian Barrel
Bats
Barbarian Barrel
Barbarian Barrel Witch
Barbarian Barrel
Ice Golem Furnace Barbarian Barrel Witch
Witch
Barbarian Barrel Witch
Witch
Barbarian Barrel
Bats Ice Golem Furnace Witch
Bats Witch
Bats Barbarian Barrel Witch
Witch
Barbarian Barrel
Knight
Ice Golem
Bats Witch
Bats Witch
Barbarian Barrel Witch

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