My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Royal Giant Phoenix
Giant Snowball
Skeletons Bats Goblin Gang
Zap
Skeletons Bats Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Skeletons Goblin Gang Inferno Tower Wizard
The Log
Skeletons Goblin Gang Royal Giant
Earthquake
Skeletons Goblin Gang Inferno Tower
Arrows
Skeletons Bats Goblin Gang
Royal Delivery
Skeletons Bats Goblin Gang Wizard
Fireball
Goblin Gang Inferno Tower Wizard
Poison
Bats Goblin Gang Inferno Tower Wizard Phoenix
Lightning
Inferno Tower Wizard Phoenix
Rocket
Inferno Tower Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Goblin Gang Phoenix Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Goblin Gang

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant
Goblin Gang
Royal Giant
Royal Giant
Bats Goblin Gang Wizard The Log
Inferno Tower
Wizard
Royal Giant
The Log
Royal Giant
Phoenix

Defense Synergies 2 9

Skeletons
Bats Inferno Tower Wizard The Log Phoenix
Bats
Skeletons Inferno Tower The Log
Goblin Gang
Inferno Tower The Log
Royal Giant
Inferno Tower
Goblin Gang The Log Skeletons Bats
Wizard
Skeletons The Log
The Log
Inferno Tower Skeletons Bats Goblin Gang Wizard
Phoenix
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Inferno Tower Skeletons Bats Goblin Gang The Log Phoenix
Goblin Gang Inferno Tower Skeletons Bats
Inferno Tower Skeletons Bats Goblin Gang Phoenix
The Log
Goblin Gang The Log Skeletons Bats
Bats Inferno Tower Goblin Gang Wizard Phoenix
Inferno Tower The Log Phoenix
Inferno Tower Skeletons Goblin Gang Phoenix
Goblin Gang Skeletons Inferno Tower Phoenix
Bats Goblin Gang Skeletons Wizard The Log
Inferno Tower Bats Goblin Gang Wizard Phoenix
Inferno Tower Skeletons Bats Goblin Gang Wizard The Log
Wizard Bats Goblin Gang The Log
Inferno Tower Goblin Gang Phoenix
Inferno Tower Goblin Gang The Log
Wizard Skeletons Bats Goblin Gang Inferno Tower
Bats Goblin Gang Wizard The Log
Wizard The Log Bats
Inferno Tower Phoenix
Goblin Gang Wizard Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Inferno Tower
Goblin Gang Wizard The Log Phoenix
Goblin Gang Skeletons Bats Inferno Tower The Log
Goblin Gang Bats Inferno Tower The Log Phoenix
Inferno Tower Skeletons Goblin Gang Phoenix
Wizard Skeletons Bats Goblin Gang
Goblin Gang Skeletons Bats Inferno Tower Phoenix
Inferno Tower Phoenix
Skeletons Bats Inferno Tower The Log Phoenix
Inferno Tower Skeletons Goblin Gang Phoenix
Bats Inferno Tower Phoenix
The Log Phoenix
Skeletons Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Inferno Tower Phoenix Skeletons Bats The Log
Bats Inferno Tower Wizard The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Goblin Gang
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Bats
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Bats Wizard
Bats Wizard
Wizard The Log
Wizard The Log
Bats Goblin Gang
Wizard
The Log
Goblin Gang Wizard
The Log Wizard
Bats Goblin Gang The Log
Bats
The Log

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