My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Gang Dart Goblin Goblin Barrel
Zap
Skeletons Bats Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Goblin Gang Dart Goblin Goblin Barrel
The Log
Skeletons Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Skeletons Goblin Gang Goblin Barrel
Arrows
Skeletons Bats Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Bats Goblin Gang Dart Goblin Goblin Barrel
Fireball
Goblin Gang Dart Goblin Goblin Barrel
Poison
Bats Goblin Gang Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Goblin Gang Dart Goblin Goblin Barrel Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Bats Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Goblin Barrel
Goblin Gang
Goblin Barrel Dart Goblin Mirror
Dart Goblin
Goblin Barrel Goblin Gang Mirror Mega Knight
Fireball
Mirror Mega Knight
Mirror
Fireball Goblin Barrel Goblin Gang Dart Goblin
Goblin Barrel
Goblin Gang Dart Goblin Mirror Bats Mega Knight
Mega Knight
Bats Dart Goblin Fireball Goblin Barrel

Defense Synergies 2 9

Skeletons
Dart Goblin Bats
Bats
Skeletons Dart Goblin Mega Knight
Goblin Gang
Dart Goblin Mirror
Dart Goblin
Skeletons Bats Goblin Gang Mirror Mega Knight
Fireball
Mirror Mega Knight
Mirror
Fireball Goblin Gang Dart Goblin Mega Knight
Goblin Barrel
Mega Knight
Bats Dart Goblin Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Skeletons Bats Goblin Gang Dart Goblin Mega Knight
Goblin Gang Mega Knight Skeletons Bats Dart Goblin
Skeletons Bats Goblin Gang Dart Goblin Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Skeletons Bats Dart Goblin Mega Knight
Bats Dart Goblin Goblin Gang Fireball
Dart Goblin Fireball Mega Knight
Skeletons Goblin Gang
Goblin Gang Skeletons Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Skeletons Fireball Mega Knight
Bats Goblin Gang Dart Goblin Fireball
Mega Knight Skeletons Bats Goblin Gang Fireball
Fireball Mega Knight Bats Goblin Gang Dart Goblin
Goblin Gang Mega Knight
Goblin Gang Fireball Mega Knight
Mega Knight Skeletons Bats Goblin Gang Fireball
Fireball Mega Knight Bats Goblin Gang Dart Goblin
Bats Dart Goblin Fireball Mega Knight
Dart Goblin
Goblin Gang Mega Knight Bats Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Fireball
Fireball Goblin Gang Mega Knight
Goblin Gang Mega Knight Skeletons Bats
Goblin Gang Mega Knight Bats Fireball
Skeletons Goblin Gang Mega Knight
Fireball Skeletons Bats Goblin Gang Dart Goblin
Goblin Gang Skeletons Bats Dart Goblin Fireball
Mega Knight
Mega Knight Skeletons Bats Fireball
Skeletons Goblin Gang Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Fireball
Mega Knight Skeletons Goblin Gang Fireball
Dart Goblin Fireball Mega Knight
Goblin Gang Skeletons Bats Dart Goblin Fireball
Bats Mega Knight Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Mega Knight
Fireball Bats Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Bats Goblin Gang Fireball
Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball
Bats
Dart Goblin Fireball Mega Knight
Dart Goblin Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Mega Knight
Fireball Dart Goblin
Fireball Mega Knight
Fireball Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin
Fireball
Fireball Goblin Gang Dart Goblin Mega Knight
Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Mega Knight

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