My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Hut Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Furnace Goblin Hut Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers
Giant Snowball
Skeletons Bats Furnace Goblin Hut Wall Breakers Princess
Zap
Skeletons Bats Furnace Goblin Hut Wall Breakers Princess
Barbarian Barrel
Skeletons Furnace Goblin Hut Wall Breakers Princess
The Log
Skeletons Furnace Goblin Hut Wall Breakers Princess
Earthquake
Skeletons Furnace Goblin Hut
Arrows
Skeletons Bats Furnace Goblin Hut Wall Breakers Princess
Royal Delivery
Skeletons Bats Goblin Hut Wall Breakers Princess
Fireball
Furnace Goblin Hut Wall Breakers Princess
Poison
Bats Furnace Goblin Hut Princess
Lightning
Furnace Goblin Hut
Rocket
Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Wall Breakers Princess Furnace Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats Wall Breakers

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Wall Breakers
Furnace
Goblin Hut Mirror Princess
Goblin Hut
Furnace Mirror Mega Knight
Mirror
Furnace Goblin Hut Wall Breakers Princess
Wall Breakers
Bats Mirror Princess Mega Knight
Princess
Furnace Mirror Wall Breakers Mega Knight
Mega Knight
Bats Goblin Hut Wall Breakers Princess

Defense Synergies 1 10

Skeletons
Bats Furnace Goblin Hut Princess
Bats
Skeletons Mega Knight
Furnace
Mirror Skeletons Goblin Hut
Goblin Hut
Skeletons Furnace Mirror
Mirror
Furnace Goblin Hut Princess Mega Knight
Wall Breakers
Princess
Skeletons Mirror Mega Knight
Mega Knight
Bats Mirror Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Skeletons Bats Furnace Goblin Hut Mega Knight
Furnace Goblin Hut Mega Knight Skeletons Bats
Goblin Hut Skeletons Bats Furnace Mega Knight
Princess Mega Knight
Skeletons Bats Furnace Mega Knight
Bats Furnace Goblin Hut Princess
Mega Knight
Skeletons Furnace Goblin Hut Princess
Skeletons Mega Knight
Bats Skeletons Furnace Goblin Hut Princess Mega Knight
Bats Furnace Goblin Hut Princess
Furnace Goblin Hut Mega Knight Skeletons Bats
Mega Knight Bats Furnace Goblin Hut Princess
Furnace Goblin Hut Mega Knight
Furnace Goblin Hut Mega Knight
Mega Knight Skeletons Bats Furnace Goblin Hut
Mega Knight Bats Furnace Goblin Hut
Furnace Bats Goblin Hut Princess Mega Knight
Goblin Hut
Mega Knight Bats Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Furnace Goblin Hut
Mega Knight
Mega Knight Skeletons Bats Furnace Goblin Hut
Mega Knight Bats
Skeletons Goblin Hut Mega Knight
Furnace Skeletons Bats Goblin Hut Princess
Skeletons Bats Furnace Goblin Hut
Mega Knight
Mega Knight Skeletons Bats Goblin Hut
Skeletons Goblin Hut
Mega Knight Bats Goblin Hut
Mega Knight
Mega Knight Skeletons
Furnace Princess Mega Knight
Goblin Hut Skeletons Bats Furnace
Bats Mega Knight Goblin Hut Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Goblin Hut
Furnace Mega Knight
Bats Furnace Princess
Furnace Princess
Princess
Bats
Princess
Princess
Goblin Hut Princess
Princess
Princess Furnace Goblin Hut
Furnace Goblin Hut Princess
Furnace Goblin Hut Princess Mega Knight
Bats
Princess Mega Knight
Princess Mega Knight
Mega Knight
Princess
Furnace Princess Mega Knight
Princess
Princess Mega Knight
Bats Furnace Princess
Bats Goblin Hut
Mega Knight
Princess
Mega Knight
Princess
Bats Goblin Hut Princess
Princess
Princess Mega Knight
Princess
Mega Knight
Bats Princess
Bats Princess
Princess Mega Knight

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