My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Goblin Drill Night Witch
Giant Snowball
Skeletons Bats Wall Breakers Goblin Drill Night Witch
Zap
Skeletons Bats Firecracker Wall Breakers Goblin Drill Night Witch
Barbarian Barrel
Skeletons Firecracker Wall Breakers Goblin Drill Night Witch
The Log
Skeletons Firecracker Wall Breakers Goblin Drill
Earthquake
Skeletons Firecracker Goblin Drill
Arrows
Skeletons Bats Firecracker Wall Breakers Goblin Drill Night Witch
Royal Delivery
Skeletons Bats Firecracker Wall Breakers Goblin Drill Night Witch
Fireball
Firecracker Wall Breakers Goblin Drill Night Witch
Poison
Bats Firecracker Goblin Drill Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Goblin Drill Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers Firecracker Poison Goblin Drill Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Wall Breakers Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Firecracker Wall Breakers Goblin Drill
Firecracker
Bats Wall Breakers Goblin Drill Mega Knight
Wall Breakers
Goblin Drill Bats Firecracker Mega Knight
Poison
Goblin Drill Night Witch Mega Knight
Goblin Drill
Wall Breakers Bats Firecracker Poison Mega Knight
Night Witch
Poison Mega Knight
Mega Knight
Bats Firecracker Wall Breakers Poison Goblin Drill Night Witch

Defense Synergies 0 11

Skeletons
Bats Firecracker Poison Night Witch
Bats
Skeletons Firecracker Goblin Drill Mega Knight
Firecracker
Skeletons Bats Night Witch Mega Knight
Wall Breakers
Poison
Skeletons Mega Knight
Goblin Drill
Bats
Night Witch
Skeletons Firecracker Mega Knight
Mega Knight
Bats Firecracker Poison Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Bats Firecracker Goblin Drill Night Witch Mega Knight
Mega Knight Skeletons Bats Goblin Drill Night Witch
Night Witch Skeletons Bats Firecracker Goblin Drill Mega Knight
Firecracker Poison Mega Knight
Skeletons Bats Firecracker Night Witch Mega Knight
Bats Firecracker Poison Night Witch
Poison Mega Knight
Skeletons Goblin Drill Night Witch
Skeletons Firecracker Night Witch Mega Knight
Bats Poison Skeletons Firecracker Goblin Drill Night Witch Mega Knight
Bats Firecracker Poison Night Witch
Goblin Drill Night Witch Mega Knight Skeletons Bats
Mega Knight Bats Firecracker Poison Goblin Drill Night Witch
Goblin Drill Mega Knight
Goblin Drill Mega Knight
Mega Knight Skeletons Bats Firecracker Poison Goblin Drill Night Witch
Mega Knight Bats Firecracker Goblin Drill Night Witch
Poison Goblin Drill Bats Firecracker Mega Knight
Goblin Drill
Mega Knight Bats Firecracker Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Poison Firecracker Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats Night Witch
Skeletons Goblin Drill Night Witch Mega Knight
Firecracker Poison Skeletons Bats
Skeletons Bats Night Witch
Mega Knight
Mega Knight Skeletons Bats Firecracker Poison
Skeletons Goblin Drill
Mega Knight Bats
Mega Knight Poison
Mega Knight Skeletons Night Witch
Firecracker Mega Knight
Skeletons Bats Firecracker Poison Goblin Drill Night Witch
Bats Poison Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Goblin Drill
Firecracker Poison
Poison Goblin Drill
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison Bats
Firecracker Poison
Poison Firecracker
Poison Firecracker
Bats Poison Night Witch
Firecracker Poison
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison Goblin Drill
Firecracker Poison Mega Knight
Poison
Bats Night Witch
Firecracker Poison Mega Knight
Firecracker Poison Mega Knight
Poison Night Witch Mega Knight
Poison
Poison Goblin Drill
Firecracker Poison Mega Knight
Firecracker Poison
Poison Mega Knight
Poison Firecracker
Poison Bats Firecracker Night Witch
Bats Firecracker Poison
Night Witch
Poison Night Witch Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Bats Night Witch
Poison Firecracker
Poison Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Mega Knight

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