My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Goblin Cage Battle Ram Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram
Giant Snowball
Skeletons Bats Battle Ram Princess
Zap
Skeletons Bats Battle Ram Princess
Barbarian Barrel
Skeletons Goblin Cage Battle Ram Princess
The Log
Skeletons Goblin Cage Battle Ram Princess
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Bats Princess
Royal Delivery
Skeletons Bats Goblin Cage Battle Ram Princess
Fireball
Goblin Cage Battle Ram Princess
Poison
Bats Goblin Cage Princess
Lightning
Goblin Cage Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Princess Fireball Goblin Cage Battle Ram Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Princess

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Goblin Cage Battle Ram
Fireball
Battle Ram The Log Princess Golden Knight
Goblin Cage
Bats Battle Ram The Log
Battle Ram
The Log Bats Fireball Goblin Cage Princess Golden Knight
The Log
Battle Ram Fireball Goblin Cage Princess
Princess
Fireball Battle Ram The Log
Golden Knight
Fireball Battle Ram

Defense Synergies 2 14

Skeletons
Goblin Cage Bats The Log Princess
Bats
Skeletons Goblin Cage The Log Golden Knight
Fireball
The Log Goblin Cage Princess Golden Knight
Goblin Cage
Skeletons Bats Fireball The Log Princess
Battle Ram
The Log
Fireball Skeletons Bats Goblin Cage Princess Golden Knight
Princess
Skeletons Fireball Goblin Cage The Log Golden Knight
Golden Knight
Bats Fireball The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage The Log Golden Knight
Skeletons Bats Goblin Cage The Log
Goblin Cage Skeletons Bats
Goblin Cage Skeletons Bats
Fireball Goblin Cage The Log Princess
Fireball The Log Skeletons Bats
Bats Fireball Goblin Cage Princess
Fireball Goblin Cage The Log Golden Knight
Skeletons Goblin Cage Princess
Skeletons
Bats Skeletons Fireball The Log Princess
Bats Fireball Princess
Goblin Cage Skeletons Bats Fireball The Log
Fireball Bats Goblin Cage The Log Princess Golden Knight
Goblin Cage
Fireball Goblin Cage The Log
Skeletons Bats Fireball Goblin Cage
Fireball Goblin Cage Bats The Log Golden Knight
Goblin Cage The Log Bats Fireball Princess
Goblin Cage
Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Goblin Cage
Fireball The Log
Skeletons Bats Goblin Cage The Log Golden Knight
Bats Fireball Goblin Cage The Log
Skeletons Goblin Cage
Fireball Skeletons Bats Princess
Skeletons Bats Fireball Goblin Cage
Goblin Cage
Goblin Cage Skeletons Bats Fireball The Log
Skeletons Goblin Cage
Bats Goblin Cage Golden Knight
Fireball Goblin Cage The Log
Skeletons Fireball Goblin Cage Golden Knight
Fireball Goblin Cage Princess
Skeletons Bats Fireball Goblin Cage The Log Golden Knight
Bats Fireball Goblin Cage The Log Princess Golden Knight
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log Golden Knight
Fireball The Log Princess Golden Knight
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats Princess
The Log Princess
Fireball The Log Princess
Fireball The Log Golden Knight
Bats Fireball
Fireball The Log Princess Golden Knight
Fireball Princess
Fireball The Log Princess Golden Knight
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess Golden Knight
Fireball The Log Princess
Fireball
Bats
Fireball The Log Princess
Fireball The Log Princess Golden Knight
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Princess Golden Knight
Fireball The Log Princess Golden Knight
Fireball The Log Golden Knight
Bats Fireball Princess
Bats Fireball
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Bats Fireball Princess
Fireball Princess
The Log Fireball
Fireball Princess
The Log Fireball Princess
Fireball
Bats Fireball The Log Princess Golden Knight
Bats Fireball Princess
Fireball The Log Princess Golden Knight

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