My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Cannon Hog Rider
Zap
Skeletons Bats Cannon
Barbarian Barrel
Skeletons Cannon Executioner
The Log
Skeletons Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Hog Rider Executioner
Fireball
Cannon Hog Rider Executioner
Poison
Bats Cannon Executioner
Lightning
Cannon Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Cannon Mini P.E.K.K.A Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Bats Hog Rider The Log Mega Knight
Hog Rider
Bats The Log Mini P.E.K.K.A Executioner Mega Knight
Executioner
Hog Rider The Log Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Executioner Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Hog Rider Executioner The Log

Defense Synergies 3 13

Skeletons
Cannon Bats Mini P.E.K.K.A Executioner The Log
Bats
Skeletons Cannon Mini P.E.K.K.A The Log Mega Knight
Cannon
Skeletons The Log Bats Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Skeletons Bats Cannon Executioner
Hog Rider
Executioner
Skeletons Mini P.E.K.K.A The Log Mega Knight
The Log
Cannon Mini P.E.K.K.A Skeletons Bats Executioner Mega Knight
Mega Knight
Bats Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner The Log
Mini P.E.K.K.A Skeletons Bats Cannon Executioner The Log Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Skeletons Bats Executioner
Cannon Mini P.E.K.K.A Skeletons Bats Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Skeletons Bats Cannon Executioner Mega Knight
Bats Cannon Executioner
Cannon The Log Mega Knight
Cannon Mini P.E.K.K.A Skeletons
Skeletons Cannon Mini P.E.K.K.A Mega Knight
Bats Executioner Skeletons Cannon The Log Mega Knight
Executioner Bats
Cannon Mini P.E.K.K.A Mega Knight Skeletons Bats The Log
Executioner Mega Knight Bats Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Bats Cannon Mini P.E.K.K.A Executioner
Cannon Mega Knight Bats Executioner The Log
Executioner The Log Bats Cannon Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Bats Cannon Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Mini P.E.K.K.A Executioner The Log Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats The Log
Skeletons Cannon Mini P.E.K.K.A Executioner Mega Knight
Executioner Skeletons Bats
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A The Log
Skeletons Cannon
Mega Knight Bats Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Skeletons Cannon Executioner
Cannon Executioner Mega Knight
Skeletons Bats Mini P.E.K.K.A Executioner The Log
Bats Executioner Mega Knight Cannon Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
The Log
Executioner The Log Mega Knight
Executioner Bats
Executioner The Log
The Log Executioner
The Log
Bats Mini P.E.K.K.A
The Log
Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Executioner The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Executioner Mega Knight
The Log Executioner
The Log Mega Knight
The Log
Bats Executioner
Bats
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Bats
Executioner
The Log
Mini P.E.K.K.A Executioner Mega Knight
The Log Executioner
Executioner Mega Knight
Bats The Log
Bats Executioner
Executioner The Log Mega Knight

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