My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Goblin Barrel
Giant Snowball
Skeletons Bats Cannon Goblin Barrel
Zap
Skeletons Bats Cannon Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Cannon Firecracker Elite Barbarians Goblin Barrel
The Log
Skeletons Cannon Firecracker Elite Barbarians Goblin Barrel
Earthquake
Skeletons Cannon Firecracker Goblin Barrel
Arrows
Skeletons Bats Firecracker Goblin Barrel
Royal Delivery
Skeletons Bats Firecracker Elite Barbarians Goblin Barrel
Fireball
Cannon Firecracker Elite Barbarians Goblin Barrel
Poison
Bats Cannon Firecracker
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Cannon Firecracker Goblin Barrel Fireball Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Cannon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Elite Barbarians Goblin Barrel
Cannon
Firecracker
Bats Elite Barbarians Goblin Barrel
Elite Barbarians
Bats Firecracker Fireball The Log
Fireball
Elite Barbarians The Log
Goblin Barrel
Bats Firecracker
The Log
Elite Barbarians Fireball

Defense Synergies 4 10

Skeletons
Cannon Bats Firecracker Elite Barbarians The Log
Bats
Skeletons Cannon Firecracker The Log
Cannon
Skeletons The Log Bats Firecracker Fireball
Firecracker
The Log Skeletons Bats Cannon
Elite Barbarians
Skeletons The Log
Fireball
The Log Cannon
Goblin Barrel
The Log
Cannon Firecracker Fireball Skeletons Bats Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Elite Barbarians Skeletons Bats Cannon Firecracker The Log
Cannon Skeletons Bats Elite Barbarians
Cannon Elite Barbarians Skeletons Bats Firecracker
Firecracker Elite Barbarians Fireball The Log
Fireball The Log Skeletons Bats Cannon Firecracker
Bats Cannon Firecracker Fireball
Cannon Fireball The Log
Cannon Skeletons Elite Barbarians
Elite Barbarians Skeletons Cannon Firecracker
Bats Skeletons Cannon Firecracker Fireball The Log
Bats Firecracker Fireball
Cannon Skeletons Bats Elite Barbarians Fireball The Log
Fireball Bats Cannon Firecracker The Log
Elite Barbarians Cannon
Cannon Elite Barbarians Fireball The Log
Skeletons Bats Cannon Firecracker Elite Barbarians Fireball
Cannon Fireball Bats Firecracker Elite Barbarians The Log
The Log Bats Cannon Firecracker Fireball
Cannon Elite Barbarians
Bats Cannon Firecracker Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Fireball
Fireball Firecracker Elite Barbarians The Log
Skeletons Bats Elite Barbarians The Log
Bats Elite Barbarians Fireball The Log
Skeletons Cannon Elite Barbarians
Firecracker Fireball Skeletons Bats
Skeletons Bats Elite Barbarians Fireball
Elite Barbarians
Skeletons Bats Firecracker Elite Barbarians Fireball The Log
Skeletons Cannon
Bats Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Skeletons Cannon Fireball
Cannon Firecracker Fireball
Elite Barbarians Skeletons Bats Firecracker Fireball The Log
Bats Cannon Firecracker Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Elite Barbarians Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Elite Barbarians Bats Firecracker Fireball
Bats Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log

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