My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince Giant Skeleton
Giant Snowball
Skeletons Bats Witch
Zap
Skeletons Bats Witch Prince
Barbarian Barrel
Skeletons Wizard Witch Giant Skeleton
The Log
Skeletons Witch Prince Giant Skeleton
Earthquake
Skeletons Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Wizard Witch Prince Giant Skeleton
Fireball
Wizard Witch
Poison
Bats Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Poison Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Poison Wizard Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Arrows Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Skeleton Prince
Arrows
Prince Giant Skeleton
Wizard
Prince Giant Skeleton
Poison
Prince Giant Skeleton
Witch
Prince Giant Skeleton
Prince
Bats Arrows Wizard Poison Witch
Giant Skeleton
Bats Arrows Wizard Poison Witch

Defense Synergies 0 14

Skeletons
Bats Wizard Poison Witch Prince Giant Skeleton
Bats
Skeletons Prince Giant Skeleton
Arrows
Prince Giant Skeleton
Wizard
Skeletons Prince Giant Skeleton
Poison
Skeletons
Witch
Skeletons Prince Giant Skeleton
Prince
Skeletons Bats Arrows Wizard Witch
Giant Skeleton
Skeletons Bats Arrows Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeletons Bats Witch Prince
Witch Prince Skeletons Bats Giant Skeleton
Witch Prince Skeletons Bats
Arrows Poison Prince Giant Skeleton
Arrows Skeletons Bats
Bats Arrows Wizard Poison Witch
Arrows Poison Giant Skeleton
Witch Skeletons Prince
Skeletons Prince Giant Skeleton
Bats Poison Witch Skeletons Arrows Wizard Giant Skeleton
Arrows Bats Wizard Poison Witch
Prince Skeletons Bats Wizard Witch Giant Skeleton
Wizard Bats Arrows Poison Witch Prince
Prince
Prince
Wizard Skeletons Bats Arrows Poison Witch Prince
Arrows Bats Wizard Witch Prince
Arrows Wizard Poison Witch Bats Giant Skeleton
Prince
Wizard Bats Arrows Poison Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch Prince Giant Skeleton
Poison Arrows Wizard Prince
Giant Skeleton Skeletons Bats Witch Prince
Prince Giant Skeleton Bats
Giant Skeleton Skeletons Witch Prince
Arrows Wizard Poison Skeletons Bats Witch
Prince Skeletons Bats Witch Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Skeletons Bats Poison Witch Prince
Witch Skeletons
Bats Witch Prince Giant Skeleton
Arrows Poison Prince Giant Skeleton
Prince Giant Skeleton Skeletons Wizard Witch
Wizard Witch
Witch Skeletons Bats Poison Prince Giant Skeleton
Bats Arrows Poison Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Giant Skeleton
Arrows Poison
Arrows Poison Giant Skeleton
Arrows Poison Prince Giant Skeleton
Wizard Poison Arrows
Arrows Wizard Poison Bats Witch
Arrows Wizard Poison Witch
Arrows Poison Wizard
Arrows Poison Wizard
Bats Poison Prince
Poison Arrows Wizard Prince
Poison Arrows Wizard
Poison
Arrows Poison
Arrows Poison Prince
Arrows Wizard Poison Witch
Arrows Wizard Poison
Arrows Poison
Bats
Arrows Wizard Poison Prince
Arrows Wizard Poison Witch
Poison Prince Giant Skeleton
Arrows Wizard Poison
Prince
Arrows Poison
Arrows Poison Wizard Witch
Witch
Arrows Poison Wizard Witch
Arrows Wizard Poison Witch Prince
Poison Arrows
Poison Bats Arrows Wizard Witch
Bats Wizard Poison Witch
Poison Arrows Wizard
Arrows Poison
Prince Giant Skeleton
Arrows Wizard Poison
Bats Witch Prince
Poison Arrows Wizard Witch
Arrows
Poison Wizard Prince
Arrows Wizard Poison
Arrows Poison Giant Skeleton
Prince
Bats Poison Witch Giant Skeleton
Bats Poison Witch
Poison Witch Prince Giant Skeleton

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