My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Balloon Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon Prince
Giant Snowball
Skeletons Bats Balloon
Zap
Skeletons Bats Balloon Prince
Barbarian Barrel
Skeletons Valkyrie Ice Wizard
The Log
Skeletons Prince
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Valkyrie Balloon Prince Ice Wizard
Fireball
Balloon Ice Wizard
Poison
Bats Balloon Ice Wizard
Lightning
Valkyrie Balloon Prince Ice Wizard
Rocket
Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Arrows Ice Wizard Valkyrie Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Arrows

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Balloon Barbarian Barrel Prince
Arrows
Balloon Prince
Valkyrie
Bats Balloon Prince
Barbarian Barrel
Balloon Bats Prince Ice Wizard
Balloon
Bats Arrows Valkyrie Barbarian Barrel Ice Wizard
Prince
Valkyrie Bats Arrows Barbarian Barrel Ice Wizard
Ice Wizard
Barbarian Barrel Balloon Prince

Defense Synergies 0 17

Skeletons
Bats Barbarian Barrel Prince Ice Wizard
Bats
Skeletons Valkyrie Barbarian Barrel Prince Ice Wizard
Arrows
Valkyrie Barbarian Barrel Prince Ice Wizard
Valkyrie
Bats Arrows Prince Ice Wizard
Barbarian Barrel
Skeletons Bats Arrows Prince Ice Wizard
Balloon
Prince
Skeletons Bats Arrows Valkyrie Barbarian Barrel Ice Wizard
Ice Wizard
Skeletons Bats Arrows Valkyrie Barbarian Barrel Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Barbarian Barrel
Skeletons Bats Valkyrie Prince Ice Wizard
Prince Skeletons Bats Valkyrie Ice Wizard
Prince Skeletons Bats Valkyrie Ice Wizard
Arrows Valkyrie Barbarian Barrel Prince
Arrows Barbarian Barrel Skeletons Bats Valkyrie Ice Wizard
Bats Arrows Ice Wizard
Arrows Valkyrie Barbarian Barrel
Skeletons Prince Ice Wizard
Skeletons Valkyrie Barbarian Barrel Prince Ice Wizard
Bats Valkyrie Ice Wizard Skeletons Arrows Barbarian Barrel
Arrows Bats Ice Wizard
Prince Skeletons Bats Valkyrie Ice Wizard
Valkyrie Bats Arrows Barbarian Barrel Prince
Prince
Prince
Skeletons Bats Arrows Valkyrie Prince
Arrows Bats Valkyrie Barbarian Barrel Prince Ice Wizard
Arrows Valkyrie Barbarian Barrel Bats Ice Wizard
Prince
Valkyrie Bats Arrows Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Barbarian Barrel Prince
Arrows Valkyrie Barbarian Barrel Prince
Skeletons Bats Valkyrie Prince
Valkyrie Prince Bats Barbarian Barrel
Skeletons Valkyrie Prince
Arrows Skeletons Bats Ice Wizard
Prince Skeletons Bats Valkyrie Ice Wizard
Valkyrie Prince
Skeletons Bats Valkyrie Barbarian Barrel Prince
Skeletons
Bats Valkyrie Prince
Arrows Valkyrie Prince
Prince Skeletons Valkyrie
Valkyrie
Skeletons Bats Valkyrie Barbarian Barrel Prince
Bats Arrows Valkyrie Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Ice Wizard
Arrows Barbarian Barrel
Arrows Valkyrie Barbarian Barrel Prince
Arrows Valkyrie Barbarian Barrel
Arrows Bats Ice Wizard
Arrows
Arrows Barbarian Barrel Ice Wizard
Arrows
Bats Prince
Arrows Valkyrie Barbarian Barrel Prince
Arrows
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Prince
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Prince
Arrows Valkyrie Barbarian Barrel
Prince
Arrows
Prince
Arrows Barbarian Barrel
Arrows Valkyrie Barbarian Barrel Ice Wizard
Arrows Barbarian Barrel Ice Wizard
Arrows Prince
Arrows Barbarian Barrel
Bats Arrows Ice Wizard
Bats
Arrows
Arrows
Prince
Arrows
Bats Barbarian Barrel Prince
Arrows Ice Wizard
Arrows Barbarian Barrel
Valkyrie Prince
Arrows
Arrows
Prince
Bats
Bats
Barbarian Barrel Prince

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