My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Valkyrie Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Tesla Valkyrie
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Valkyrie
Fireball
Tesla
Poison
Bats
Lightning
Tesla Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Tesla Valkyrie Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Mega Knight
Arrows
Mega Knight
Tesla
Valkyrie
Bats
The Log
Mega Knight
Mega Knight
Bats Arrows The Log
Goblinstein

Defense Synergies 3 11

Skeletons
Tesla Bats The Log
Bats
Skeletons Tesla Valkyrie The Log Mega Knight
Arrows
Mega Knight Tesla Valkyrie
Tesla
Skeletons The Log Bats Arrows Valkyrie
Valkyrie
Bats Arrows Tesla The Log
The Log
Tesla Skeletons Bats Valkyrie Mega Knight
Mega Knight
Arrows Bats The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log
Skeletons Bats Tesla Valkyrie The Log Mega Knight
Tesla Mega Knight Skeletons Bats Valkyrie
Tesla Skeletons Bats Valkyrie Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Skeletons Bats Tesla Valkyrie Mega Knight
Bats Tesla Arrows
Arrows Tesla Valkyrie The Log Mega Knight
Tesla Skeletons
Skeletons Tesla Valkyrie Mega Knight
Bats Valkyrie Skeletons Arrows Tesla The Log Mega Knight
Arrows Tesla Bats
Tesla Mega Knight Skeletons Bats Valkyrie The Log
Valkyrie Mega Knight Bats Arrows Tesla The Log
Tesla Mega Knight
Tesla The Log Mega Knight Goblinstein
Tesla Mega Knight Skeletons Bats Arrows Valkyrie
Arrows Tesla Valkyrie Mega Knight Bats The Log
Arrows Valkyrie The Log Bats Tesla Mega Knight
Tesla
Valkyrie Mega Knight Bats Arrows Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Tesla
Arrows Tesla Valkyrie The Log Mega Knight
Mega Knight Skeletons Bats Valkyrie The Log
Valkyrie Mega Knight Bats Tesla The Log
Skeletons Tesla Valkyrie Mega Knight
Arrows Goblinstein Skeletons Bats Tesla
Skeletons Bats Tesla Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Goblinstein Skeletons Bats Valkyrie The Log
Skeletons Tesla
Mega Knight Bats Tesla Valkyrie
Mega Knight Arrows Valkyrie The Log
Mega Knight Skeletons Tesla Valkyrie
Tesla Valkyrie Mega Knight
Tesla Skeletons Bats Valkyrie The Log Goblinstein
Bats Arrows Valkyrie Mega Knight Tesla The Log
Arrows
Tesla Mega Knight
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight Goblinstein
Arrows Goblinstein Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows The Log Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight Goblinstein
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows
Bats Goblinstein
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Goblinstein
Arrows
Arrows The Log
Valkyrie Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats The Log
Bats
The Log Mega Knight
Mega Knight

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