My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Giant Goblin Barrel
Giant Snowball
Skeletons Bats Skeleton Barrel Goblin Barrel Witch
Zap
Skeletons Bats Skeleton Barrel Goblin Barrel Witch
Barbarian Barrel
Skeletons Skeleton Barrel Valkyrie Goblin Barrel Witch
The Log
Skeletons Skeleton Barrel Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Bats Skeleton Barrel Goblin Barrel Witch
Royal Delivery
Skeletons Bats Skeleton Barrel Valkyrie Goblin Barrel Witch
Fireball
Skeleton Barrel Goblin Barrel Witch
Poison
Bats Skeleton Barrel Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Skeleton Barrel Goblin Barrel Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Skeleton Barrel

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Valkyrie Giant Goblin Barrel
Arrows
Giant Skeleton Barrel Goblin Barrel
Skeleton Barrel
Bats Goblin Barrel Arrows Valkyrie Giant Witch
Valkyrie
Bats Goblin Barrel Skeleton Barrel Giant Witch
Giant
Bats Arrows Goblin Barrel Skeleton Barrel Valkyrie Witch
Goblin Barrel
Skeleton Barrel Valkyrie Giant Bats Arrows
Witch
Skeleton Barrel Valkyrie Giant

Defense Synergies 0 5

Skeletons
Bats Witch
Bats
Skeletons Valkyrie
Arrows
Valkyrie
Skeleton Barrel
Valkyrie
Bats Arrows Witch
Giant
Goblin Barrel
Witch
Skeletons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie
Skeletons Bats Valkyrie Witch
Witch Skeletons Bats Valkyrie
Witch Skeletons Bats Valkyrie
Arrows Valkyrie
Arrows Skeletons Bats Valkyrie
Bats Arrows Witch
Arrows Skeleton Barrel Valkyrie
Witch Skeletons
Skeletons Valkyrie
Bats Valkyrie Witch Skeletons Arrows
Arrows Bats Witch
Skeletons Bats Valkyrie Witch
Valkyrie Bats Arrows Witch
Skeletons Bats Arrows Valkyrie Witch
Arrows Bats Valkyrie Witch
Arrows Valkyrie Witch Bats
Valkyrie Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Witch
Arrows Skeleton Barrel Valkyrie
Skeletons Bats Valkyrie Witch
Valkyrie Bats
Skeletons Valkyrie Witch
Arrows Skeletons Bats Skeleton Barrel Witch
Skeletons Bats Valkyrie Witch
Valkyrie
Skeletons Bats Valkyrie Witch
Witch Skeletons
Bats Valkyrie Witch
Arrows Valkyrie
Skeletons Valkyrie Witch
Valkyrie Witch
Witch Skeletons Bats Valkyrie
Bats Arrows Valkyrie Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie
Arrows Valkyrie
Arrows Bats Skeleton Barrel Witch
Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats
Arrows Skeleton Barrel Valkyrie
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows
Bats
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie Witch
Arrows
Arrows Skeleton Barrel
Arrows Valkyrie Witch
Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Bats Arrows Witch
Bats Skeleton Barrel Witch
Arrows
Arrows
Arrows
Skeleton Barrel Bats Witch
Arrows Witch
Arrows
Valkyrie
Arrows Skeleton Barrel
Arrows
Bats Witch
Bats Witch
Skeleton Barrel Witch

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