My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Firecracker Tombstone Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Lava Hound
Giant Snowball
Skeletons Bats Skeleton Barrel Tombstone Lava Hound Little Prince
Zap
Skeletons Bats Skeleton Barrel Firecracker Tombstone Lava Hound Little Prince
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Tombstone Little Prince
The Log
Skeletons Skeleton Barrel Firecracker Tombstone Little Prince
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Bats Skeleton Barrel Firecracker Tombstone Lava Hound Little Prince
Royal Delivery
Skeletons Bats Skeleton Barrel Firecracker Lava Hound Little Prince
Fireball
Skeleton Barrel Firecracker Tombstone Lava Hound Little Prince
Poison
Bats Skeleton Barrel Firecracker Tombstone Lava Hound Little Prince
Lightning
Tombstone Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Skeleton Barrel Firecracker Tombstone Little Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Skeleton Barrel

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Lava Hound Firecracker
Arrows
Lava Hound Skeleton Barrel
Skeleton Barrel
Bats Firecracker Arrows Lava Hound
Firecracker
Skeleton Barrel Bats Lava Hound
Tombstone
Lava Hound
Bats Arrows Skeleton Barrel Firecracker
Little Prince

Defense Synergies 0 8

Skeletons
Bats Firecracker Tombstone Little Prince
Bats
Skeletons Firecracker
Arrows
Tombstone Little Prince
Skeleton Barrel
Firecracker
Skeletons Bats Tombstone
Tombstone
Skeletons Arrows Firecracker
Lava Hound
Little Prince
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tombstone
Skeletons Bats Firecracker Tombstone
Skeletons Bats Tombstone
Skeletons Bats Firecracker Tombstone
Arrows Firecracker Tombstone
Arrows Skeletons Bats Firecracker
Bats Arrows Firecracker Tombstone Little Prince
Arrows Skeleton Barrel
Skeletons Tombstone
Skeletons Firecracker Little Prince
Bats Skeletons Arrows Firecracker Tombstone
Arrows Bats Firecracker
Tombstone Skeletons Bats
Bats Arrows Firecracker Tombstone
Tombstone
Skeletons Bats Arrows Firecracker Tombstone
Arrows Tombstone Bats Firecracker Little Prince
Arrows Bats Firecracker Tombstone Little Prince
Bats Arrows Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone
Arrows Skeleton Barrel Firecracker
Tombstone Skeletons Bats
Bats
Skeletons Tombstone
Arrows Firecracker Skeletons Bats Skeleton Barrel
Skeletons Bats Tombstone
Skeletons Bats Firecracker Tombstone
Skeletons Tombstone
Bats Tombstone
Arrows
Skeletons Tombstone
Firecracker
Tombstone Skeletons Bats Firecracker Little Prince
Bats Arrows Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker
Arrows Firecracker Bats Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Bats
Firecracker Arrows Skeleton Barrel
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Bats
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Little Prince
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Little Prince
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker Little Prince
Bats Skeleton Barrel Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Barrel Bats Tombstone
Arrows Firecracker
Arrows
Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Skeleton Barrel Firecracker Little Prince

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