My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Skeletons Bats Hog Rider Skeleton Army Princess Inferno Dragon
Zap
Skeletons Bats Skeleton Army Princess Inferno Dragon
Barbarian Barrel
Skeletons Skeleton Army Princess
The Log
Skeletons Mini P.E.K.K.A Hog Rider Skeleton Army Princess
Earthquake
Skeletons Hog Rider Skeleton Army
Arrows
Skeletons Bats Skeleton Army Princess
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Hog Rider Skeleton Army Princess Inferno Dragon
Fireball
Hog Rider Skeleton Army Princess Inferno Dragon
Poison
Bats Skeleton Army Princess
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Skeleton Army Princess Mini P.E.K.K.A Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mini P.E.K.K.A Inferno Dragon
Arrows
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Hog Rider Princess
Hog Rider
Bats Arrows Mini P.E.K.K.A Princess
Skeleton Army
Princess
Mini P.E.K.K.A Hog Rider
Inferno Dragon
Bats

Defense Synergies 0 11

Skeletons
Bats Mini P.E.K.K.A Princess Inferno Dragon
Bats
Skeletons Mini P.E.K.K.A Inferno Dragon
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Arrows Skeleton Army Princess
Hog Rider
Skeleton Army
Mini P.E.K.K.A Princess Inferno Dragon
Princess
Skeletons Mini P.E.K.K.A Skeleton Army
Inferno Dragon
Skeletons Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Skeleton Army Inferno Dragon Skeletons Bats
Mini P.E.K.K.A Skeleton Army Skeletons Bats Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Skeletons Bats
Arrows Mini P.E.K.K.A Skeleton Army Princess
Arrows Skeleton Army Skeletons Bats
Bats Inferno Dragon Arrows Princess
Arrows
Mini P.E.K.K.A Inferno Dragon Skeletons Skeleton Army Princess
Skeleton Army Skeletons Mini P.E.K.K.A
Bats Skeleton Army Skeletons Arrows Princess
Arrows Inferno Dragon Bats Princess
Mini P.E.K.K.A Skeleton Army Skeletons Bats
Skeleton Army Bats Arrows Mini P.E.K.K.A Princess
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Mini P.E.K.K.A Inferno Dragon
Skeletons Bats Arrows Mini P.E.K.K.A Skeleton Army
Arrows Bats Skeleton Army
Arrows Bats Princess Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Bats Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons
Arrows Mini P.E.K.K.A Inferno Dragon
Skeleton Army Skeletons Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats
Skeletons Mini P.E.K.K.A Skeleton Army Inferno Dragon
Arrows Skeletons Bats Princess
Mini P.E.K.K.A Skeleton Army Skeletons Bats
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeletons Bats Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeletons Skeleton Army Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Skeletons
Skeleton Army Princess
Skeleton Army Skeletons Bats Mini P.E.K.K.A Inferno Dragon
Bats Arrows Mini P.E.K.K.A Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Arrows
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Mini P.E.K.K.A
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Inferno Dragon
Arrows Princess
Arrows Princess
Arrows
Bats Arrows Princess
Bats
Mini P.E.K.K.A
Arrows
Arrows Princess
Arrows Princess
Bats Skeleton Army Princess
Arrows Princess
Arrows
Mini P.E.K.K.A Princess
Arrows Princess
Arrows
Bats Princess
Bats Princess
Princess

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