My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Furnace Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Sparky
Giant Snowball
Skeletons Bats Furnace Little Prince
Zap
Skeletons Bats Furnace Sparky Little Prince
Barbarian Barrel
Skeletons Furnace Sparky Little Prince
The Log
Skeletons Mini P.E.K.K.A Furnace Sparky Little Prince
Earthquake
Skeletons Furnace
Arrows
Skeletons Bats Furnace Little Prince
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Sparky Little Prince
Fireball
Furnace Sparky Little Prince
Poison
Bats Furnace Sparky Little Prince
Lightning
Mini P.E.K.K.A Furnace Sparky Little Prince
Rocket
Furnace Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Little Prince Mini P.E.K.K.A Furnace Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Little Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Mini P.E.K.K.A Sparky
Arrows
Sparky Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Sparky Bats Arrows Furnace Mega Knight Little Prince
Furnace
Mini P.E.K.K.A Sparky
Sparky
Arrows Mini P.E.K.K.A Bats Furnace
Mega Knight
Bats Arrows Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 13

Skeletons
Bats Mini P.E.K.K.A Furnace Sparky Little Prince
Bats
Skeletons Mini P.E.K.K.A Sparky Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Furnace Sparky Little Prince
Mini P.E.K.K.A
Skeletons Bats Arrows Furnace
Furnace
Skeletons Arrows Mini P.E.K.K.A
Sparky
Skeletons Bats Arrows
Mega Knight
Arrows Bats
Little Prince
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Mini P.E.K.K.A Sparky Skeletons Bats Furnace Mega Knight
Mini P.E.K.K.A Furnace Sparky Mega Knight Skeletons Bats
Mini P.E.K.K.A Sparky Skeletons Bats Furnace Mega Knight
Arrows Mini P.E.K.K.A Sparky Mega Knight
Arrows Skeletons Bats Furnace Mega Knight
Bats Furnace Arrows Little Prince
Arrows Sparky Mega Knight
Mini P.E.K.K.A Sparky Skeletons Furnace
Skeletons Mini P.E.K.K.A Sparky Mega Knight Little Prince
Bats Skeletons Arrows Furnace Mega Knight
Arrows Bats Furnace
Mini P.E.K.K.A Furnace Sparky Mega Knight Skeletons Bats
Sparky Mega Knight Bats Arrows Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Sparky Furnace Mega Knight
Mini P.E.K.K.A Furnace Sparky Mega Knight
Sparky Mega Knight Skeletons Bats Arrows Mini P.E.K.K.A Furnace
Arrows Mega Knight Bats Furnace Little Prince
Arrows Furnace Bats Mega Knight Little Prince
Mini P.E.K.K.A Sparky
Mega Knight Bats Arrows Mini P.E.K.K.A Furnace Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Furnace Sparky
Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A Furnace Sparky
Mini P.E.K.K.A Mega Knight Bats Sparky
Skeletons Mini P.E.K.K.A Sparky Mega Knight
Arrows Furnace Skeletons Bats
Mini P.E.K.K.A Sparky Skeletons Bats Furnace
Mini P.E.K.K.A Mega Knight Sparky
Mega Knight Skeletons Bats Mini P.E.K.K.A Sparky
Skeletons Sparky
Mega Knight Bats Mini P.E.K.K.A Sparky
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Skeletons Sparky
Furnace Sparky Mega Knight
Sparky Skeletons Bats Mini P.E.K.K.A Furnace Little Prince
Bats Arrows Mega Knight Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Furnace Sparky Mega Knight
Arrows Bats Furnace
Arrows Furnace Sparky
Arrows
Arrows
Bats Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows
Sparky
Arrows
Arrows Furnace Sparky
Arrows Furnace Sparky
Arrows Furnace Sparky Mega Knight
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Sparky Mega Knight
Arrows Mega Knight Little Prince
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Furnace Sparky Mega Knight Little Prince
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Bats Arrows Furnace Sparky Little Prince
Bats
Mini P.E.K.K.A Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Bats
Arrows
Arrows
Mini P.E.K.K.A Sparky Mega Knight
Arrows
Arrows Sparky
Sparky Mega Knight
Bats Sparky
Bats
Sparky Mega Knight Little Prince

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