My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Wizard Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Knight Wizard
The Log
Skeletons
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Wizard
Fireball
Wizard Elixir Collector
Poison
Bats Wizard Elixir Collector
Lightning
Knight Wizard Elixir Collector
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Collector Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Tornado Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Golem
Arrows
Golem Knight
Knight
Bats Arrows Wizard
Wizard
Tornado Knight Golem
Elixir Collector
Tornado
Wizard Golem
Golem
Arrows Bats Wizard Tornado

Defense Synergies 2 8

Skeletons
Bats Knight Wizard Tornado
Bats
Knight Skeletons
Arrows
Knight Tornado
Knight
Bats Skeletons Arrows Wizard Tornado
Wizard
Tornado Skeletons Knight
Elixir Collector
Tornado
Wizard Skeletons Arrows Knight
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Skeletons Bats Knight
Tornado Skeletons Bats Knight
Skeletons Bats Knight
Arrows Tornado
Arrows Tornado Skeletons Bats
Bats Tornado Arrows Wizard
Arrows
Skeletons Tornado
Knight Tornado Skeletons
Bats Skeletons Arrows Knight Wizard Tornado
Arrows Bats Wizard Tornado
Skeletons Bats Knight Wizard
Wizard Bats Arrows Tornado
Knight
Tornado
Wizard Skeletons Bats Arrows Knight Tornado
Arrows Bats Knight Wizard Tornado
Arrows Wizard Tornado Bats Knight
Tornado
Wizard Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Arrows Knight Wizard
Skeletons Bats Knight
Bats Knight Tornado
Skeletons Knight
Arrows Wizard Skeletons Bats Tornado
Skeletons Bats Knight
Knight
Skeletons Bats Knight Tornado
Skeletons
Bats Knight
Arrows Tornado
Skeletons Knight Wizard
Wizard
Skeletons Bats Knight Tornado
Bats Arrows Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Bats Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Bats Tornado
Arrows Knight Wizard Tornado
Arrows Wizard Tornado
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Bats
Arrows Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Bats Arrows Wizard Tornado
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats
Arrows Wizard Tornado
Arrows
Knight Wizard
Arrows Wizard
Arrows Tornado
Bats Tornado
Bats Tornado
Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: