My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Skeleton Barrel Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Wall Breakers
Giant Snowball
Skeletons Bats Skeleton Barrel Wall Breakers
Zap
Skeletons Bats Skeleton Barrel Firecracker Wall Breakers
Barbarian Barrel
Skeletons Knight Skeleton Barrel Firecracker Wall Breakers
The Log
Skeletons Skeleton Barrel Firecracker Wall Breakers
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Skeleton Barrel Firecracker Wall Breakers
Royal Delivery
Skeletons Bats Knight Skeleton Barrel Firecracker Wall Breakers
Fireball
Skeleton Barrel Firecracker Wall Breakers
Poison
Bats Skeleton Barrel Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers Arrows Knight Skeleton Barrel Firecracker Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Wall Breakers Arrows

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Skeleton Barrel Mega Knight Firecracker Wall Breakers
Arrows
Knight Skeleton Barrel Wall Breakers Mega Knight
Knight
Bats Skeleton Barrel Firecracker Wall Breakers Arrows
Skeleton Barrel
Bats Knight Firecracker Arrows Wall Breakers Mega Knight
Firecracker
Knight Skeleton Barrel Bats Wall Breakers Mega Knight
Wall Breakers
Knight Bats Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Firecracker Wall Breakers

Defense Synergies 3 8

Skeletons
Bats Knight Firecracker
Bats
Knight Skeletons Firecracker Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Firecracker Skeletons Arrows
Skeleton Barrel
Mega Knight
Firecracker
Knight Skeletons Bats Mega Knight
Wall Breakers
Mega Knight
Arrows Bats Skeleton Barrel Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker
Skeletons Bats Knight Firecracker Mega Knight
Mega Knight Skeletons Bats Knight
Skeletons Bats Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Bats Firecracker Mega Knight
Bats Arrows Firecracker
Arrows Skeleton Barrel Mega Knight
Skeletons
Knight Skeletons Firecracker Mega Knight
Bats Skeletons Arrows Knight Firecracker Mega Knight
Arrows Bats Firecracker
Mega Knight Skeletons Bats Knight
Mega Knight Bats Arrows Firecracker
Knight Mega Knight
Mega Knight
Mega Knight Skeletons Bats Arrows Knight Firecracker
Arrows Mega Knight Bats Knight Firecracker
Arrows Bats Knight Firecracker Mega Knight
Mega Knight Bats Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons
Arrows Knight Skeleton Barrel Firecracker Mega Knight
Mega Knight Skeletons Bats Knight
Mega Knight Bats Knight
Skeletons Knight Mega Knight
Arrows Firecracker Skeletons Bats Skeleton Barrel
Skeletons Bats Knight
Mega Knight Knight
Mega Knight Skeletons Bats Knight Firecracker
Skeletons
Mega Knight Bats Knight
Mega Knight Arrows
Mega Knight Skeletons Knight
Firecracker Mega Knight
Skeletons Bats Knight Firecracker
Bats Arrows Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Bats
Firecracker Arrows Knight Skeleton Barrel
Arrows Firecracker
Knight Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker
Bats Skeleton Barrel Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Barrel Bats
Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Skeleton Barrel Firecracker Mega Knight

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