My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Skeleton Dragons

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Skeleton Dragons
Zap
Skeletons Bats Mortar
Barbarian Barrel
Skeletons Knight Mortar
The Log
Skeletons
Earthquake
Skeletons Mortar
Arrows
Skeletons Bats Skeleton Dragons
Royal Delivery
Skeletons Bats Knight Skeleton Dragons
Fireball
Skeleton Dragons Mortar
Poison
Bats Skeleton Dragons Mortar
Lightning
Knight Skeleton Dragons Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats The Log Arrows Knight Skeleton Dragons Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats The Log

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Skeleton Dragons Mortar
Arrows
Mirror Knight Mortar
Knight
Bats Skeleton Dragons Mortar Arrows The Log
Skeleton Dragons
Knight Bats Mortar Mirror
Mortar
Knight Bats Arrows Skeleton Dragons The Log
Mirror
Arrows The Log Skeleton Dragons
The Log
Mirror Knight Mortar

Defense Synergies 4 16

Skeletons
Bats Knight Skeleton Dragons Mortar The Log
Bats
Knight Skeletons Mortar The Log
Arrows
Mirror Knight Mortar
Knight
Bats Skeleton Dragons Skeletons Arrows Mortar The Log
Skeleton Dragons
Knight The Log Skeletons Mortar Mirror
Mortar
Skeletons Bats Arrows Knight Skeleton Dragons Mirror The Log
Mirror
Arrows Skeleton Dragons Mortar The Log
The Log
Skeleton Dragons Skeletons Bats Knight Mortar Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Mortar The Log
Skeletons Bats Knight Skeleton Dragons Mortar The Log
Mortar Skeletons Bats Knight Skeleton Dragons
Skeletons Bats Knight Skeleton Dragons Mortar
Arrows The Log
Arrows The Log Skeletons Bats Skeleton Dragons
Bats Skeleton Dragons Arrows Mortar
Arrows Skeleton Dragons The Log
Skeletons Mortar
Knight Skeletons
Bats Skeleton Dragons Skeletons Arrows Knight The Log
Arrows Skeleton Dragons Bats
Mortar Skeletons Bats Knight Skeleton Dragons The Log
Bats Arrows Skeleton Dragons Mortar The Log
Knight Mortar
Mortar The Log
Skeletons Bats Arrows Knight Skeleton Dragons Mortar
Arrows Mortar Bats Knight Skeleton Dragons The Log
Arrows Mortar The Log Bats Knight Skeleton Dragons
Mortar
Skeleton Dragons Bats Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Arrows Knight Skeleton Dragons Mortar The Log
Skeletons Bats Knight The Log
Bats Knight The Log
Skeletons Knight
Arrows Skeleton Dragons Skeletons Bats
Skeletons Bats Knight
Knight
Skeletons Bats Knight Skeleton Dragons Mortar The Log
Skeletons Skeleton Dragons
Bats Knight
Arrows The Log
Skeletons Knight
Skeleton Dragons
Skeletons Bats Knight Skeleton Dragons Mortar The Log
Bats Arrows Skeleton Dragons The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Skeleton Dragons Mortar The Log
Arrows Mortar Skeleton Dragons The Log
Arrows Skeleton Dragons The Log
Arrows Knight Skeleton Dragons The Log
Arrows Skeleton Dragons Mortar The Log
Arrows Skeleton Dragons Bats
Arrows Skeleton Dragons Mortar The Log
Arrows The Log Skeleton Dragons
Arrows The Log Skeleton Dragons Mortar
Bats
Arrows Knight Skeleton Dragons Mortar The Log
Arrows Skeleton Dragons
Knight Skeleton Dragons Mortar The Log
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar The Log
Arrows Skeleton Dragons Mortar The Log
Arrows Skeleton Dragons Mortar The Log
Arrows Mortar
Bats Skeleton Dragons
Arrows Skeleton Dragons Mortar The Log
Arrows Skeleton Dragons Mortar The Log
Skeleton Dragons The Log
Arrows Skeleton Dragons
The Log
Arrows Skeleton Dragons Mortar The Log
Arrows The Log Skeleton Dragons Mortar
Arrows Mortar The Log Skeleton Dragons
Arrows Skeleton Dragons Mortar The Log
Arrows Skeleton Dragons Mortar The Log
Bats Arrows Skeleton Dragons
Bats Skeleton Dragons
Arrows Skeleton Dragons Mortar The Log
Arrows Skeleton Dragons
Arrows The Log
Bats
Arrows Skeleton Dragons
Arrows The Log
Knight Skeleton Dragons
Arrows The Log Skeleton Dragons Mortar
Arrows
Skeleton Dragons
Bats Skeleton Dragons The Log
Bats Skeleton Dragons
Mortar The Log

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